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Ultimarc UltraStik 360 Programming (Mame) Questions
Minwah:
--- Quote from: fatfingers on January 16, 2007, 08:02:03 am ---for the most part you just need a 2way.ugc, 4way.ugc, 8way.ugc, and analog.ugc file, all of which are included in the plugin package.
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You could do the same in Mamewah, John, and in the commandline to launch Ultramap use the [input] placeholder...something like*:
pre_emulator_app_commandlines c:\ultramap\ultramap.exe c:\ultramap\ugc\[input].ugc
(* I'm yet to use the software so might not be exact usage)
That said there is probably a slight flaw with recent Mame versions where multiple input types are held in [input], but you could get round this with some more .ugc files.
lingpanda:
--- Quote from: jcrouse on January 15, 2007, 03:10:08 pm ---For you users that have the UltraStik 360:
If you're using a FE to launch your games, how are you programming the sticks for the appropriate Mame game. I know they can be programmed from the commandline like the iPAC's but how does your FE know which "ug" file to load? The only possible way for most FE's to handle this, currently I believe (at least without parsing some files) would be to use a variable to represent the game name. This would require 6000+ profiles, ug files.
It sure is not nice to have to hop out of the FE to program the stick and then return to launch your game. How are you all handling this?
Thanks,
John
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I believe GameEx also handles this via. a plugin. Not exactly sure how it works.
Popcorrin:
--- Quote from: Minwah on January 16, 2007, 08:55:32 am ---
--- Quote from: fatfingers on January 16, 2007, 08:02:03 am ---for the most part you just need a 2way.ugc, 4way.ugc, 8way.ugc, and analog.ugc file, all of which are included in the plugin package.
--- End quote ---
You could do the same in Mamewah, John, and in the commandline to launch Ultramap use the [input] placeholder...something like*:
pre_emulator_app_commandlines c:\ultramap\ultramap.exe c:\ultramap\ugc\[input].ugc
(* I'm yet to use the software so might not be exact usage)
That said there is probably a slight flaw with recent Mame versions where multiple input types are held in [input], but you could get round this with some more .ugc files.
--- End quote ---
Minwah, does the [input] option take into account info from controls.ini or just the info from mame?
Popcorrin:
doublepost
fatfingers:
--- Quote from: Havok on January 16, 2007, 08:32:54 am ---
--- Quote from: fatfingers on January 16, 2007, 08:02:03 am ---
And I might add that the MaLa plugin does not require 6000+ configs. You can choose to do it that way, if you prefer (and if you're crazy), but for the most part you just need a 2way.ugc, 4way.ugc, 8way.ugc, and analog.ugc file, all of which are included in the plugin package.
--- End quote ---
Don't forget Qbert!
--- End quote ---
Yeah, yeah, the plugin includes the qbert config file too!
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