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MAME Ms. Pac Man Issue
FrizzleFried:
OK...I have been playing Ms. Pac Man for years and this never happened once, so it has GOT to be a MAME thing.
...I go through ghosts. Thats right...3 times now I have been able to simply glide through a ghost. It seems it happens when being chased and pulling a 180 degree reverse right through the sucker.
This has happened only on my MAME .108 vertical cabinet...I have yet to experience the same issue on my horizontal cabinet (but I don't play Ms. Pac on it any longer).
Anyone know of a documented issue with Ms. Pac with Mame .108? I REALLY don't want to change versions...and lose all my hiscores....again.
Hoopz:
I think it does NOT have to be a MAME thing. I know that in playing both Pac Man and Ms. Pac Man, that going through ghosts is something that does happen on original boards.
Dav:
--- Quote from: FrizzleFried on December 27, 2006, 12:41:59 pm ---OK...I have been playing Ms. Pac Man for years and this never happened once, so it has GOT to be a MAME thing.
...I go through ghosts. Thats right...3 times now I have been able to simply glide through a ghost. It seems it happens when being chased and pulling a 180 degree reverse right through the sucker.
This has happened only on my MAME .108 vertical cabinet...I have yet to experience the same issue on my horizontal cabinet (but I don't play Ms. Pac on it any longer).
Anyone know of a documented issue with Ms. Pac with Mame .108? I REALLY don't want to change versions...and lose all my hiscores....again.
--- End quote ---
This is correct behavior. The collision detection works by keeping track of what 8x8 pixel square all the objects are on. So if you step off of your square onto a ghosts square and he steps off his square and on to yours simultaneously you didn't ever occupy the same square.
Dave
Donkey_Kong:
Frizzle- Happens frequently back then (80's) and now on MAME. I like Davs technical explanation myself & I just thought I would chime in to reinforce that the behavior is normal. ;D
FrizzleFried:
That is bloomin' strange....I must have pumped a couple hundred dollars in to Ms. Pac Man over the years and never once experienced that bug...
...and I can appreciate the technical explaination...and that would work if we were taking about an 8 pixel max opject....but I don't think that is the case here...anything larger than the size of the space being reported (in this case 8 pixels) would not 100% swap spaces and would therefore cause a collision detection...right?
That said, it is obviously normal behavior, but perhaps not exactly for the reason Dev stated.
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