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How to auto-configure buttons for 6-button panel?
MartyNg:
I just got my 6-button per player control panel set up and was wondering if there's any way to configure the controls for wacky games that don't line up as expected, such as Mortal Kombat 3, which defaults to this, which doesn't seem right.....shouldn't Low Kick be under High kick?
High Punch Block High Kick
Low Punch Low Kick Run
ahofle:
You can configure it in MAME however you want. Press tab during the game and go to 'input (this game)'.
MartyNg:
--- Quote from: ahofle on December 19, 2006, 05:30:46 pm ---You can configure it in MAME however you want. Press tab during the game and go to 'input (this game)'.
--- End quote ---
Yes, I realize that, and that's what I began doing....but I got to wondering....if there's tons of games that aren't set up right, do I have to configure them all manually?
FrizzleFried:
Yup...and that button layout isn't too wacky when you consider that Mortal Kombat only has 5 buttons...2 on the left, 2 on the right and one in the middle like an "X". The middle button (button 3) is block while the other 4 are the kick/punch buttons.
MartyNg:
--- Quote from: FrizzleFried on December 19, 2006, 07:40:47 pm ---Yup...and that button layout isn't too wacky when you consider that Mortal Kombat only has 5 buttons...2 on the left, 2 on the right and one in the middle like an "X". The middle button (button 3) is block while the other 4 are the kick/punch buttons.
--- End quote ---
But don't forget the 'run' button! ;) Although that's in a wacky place. Perhaps I should install a 7th button for each player after all!
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