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New Product: TurboTwist 2 - The Ultimate Spinner / Paddle control ! From GGG!

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Arcades R Fun:
We just got in our first 5" Mini-Racer steering wheel from GGG. Tried it last night and it was awesome! Very authentic  in the "feel" and "play" of the wheel.

I think we might have to go for the bigger 7" wheel even if it means changing the default spinner location a bit.

Thnaks Randy! Keep the innovations coming! :applaud:

shorthair:
I guess with the insane resolution of the TT2 a 7" wheel might be big enough, eh?

Tiger-Heli:

--- Quote from: Derrick Renaud on March 13, 2007, 04:45:54 pm ---BTW has anyone tried using their spinner for Asteroids yet?  Mouse axis are now selectable as button input in the latest MAME.

--- End quote ---
Sorry for the thread hi-jack.

Does anyone know how to make this work?  I go into "Input-This Game", select "Rotate Left", press Enter, and move the mouse, and "Rotate Left" gets set to "None."

The Mouse works in the trackball and lightgun games,

Using MAME 114.

u_rebelscum:

--- Quote from: Tiger-Heli on April 18, 2007, 08:24:04 am ---
--- Quote from: Derrick Renaud on March 13, 2007, 04:45:54 pm ---BTW has anyone tried using their spinner for Asteroids yet?  Mouse axis are now selectable as button input in the latest MAME.

--- End quote ---
Does anyone know how to make this work?  I go into "Input-This Game", select "Rotate Left", press Enter, and move the mouse, and "Rotate Left" gets set to "None."
--- End quote ---

You have to spin it fast and far enough within the second or so you have to remap.  (But not too fast so you get back spin. ;))  Very much like remapping any mouse axis to a normal analog axis (which seems to work easier on some systems than others).

Works fine on my laptop, except if I try to map a normal mouse or touchpad X axis for example, the Y axis is included with lots of NOT or ORs or ANDs.  Hand editing the cfg file gets rid of the extra Y axis junk.

However, I don't see a way to adjust the speed. :dunno

Tiger-Heli:
I tested on the computer at work.  You have to spin it much faster to assign mouse input to a button, but I got it to work on about my third attempt.  That's good enough, though.

Last question - What I would prefer is for either the Buttons or the Mouse to do Rotation, but I didn't see any way to assign this.

Do you think it's possible?

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