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Critique my CP Layout
shmokes:
I'd ditch the coin buttons and use the coin return buttons on your coindoor (if you have a coindoor). I agree about the pause and exit remarks; I'd probably move exit off the panel . . . either to the top of the cabinet or on the back or side of the control panel.
postalp123:
Also make sure your dead-set comfortable with the convex layout of your player's button scheme, I thought I would like it to until I tried it, now I stick with the tried and true Rectangle 6'pack.
More Cowbell:
How many games need a P2 coin? That seems like a button that isn't needed all that much unless you're just trying to make it more accessible to P2 for multiplayer continue games.
Tahnok:
--- Quote from: More Cowbell on November 29, 2006, 06:21:17 pm ---How many games need a P2 coin? That seems like a button that isn't needed all that much unless you're just trying to make it more accessible to P2 for multiplayer continue games.
--- End quote ---
Exactly. I've found that people understand a lot more quickly if they have their own coin insert.
miles2912:
Everyone is going to have a different opinion about the layout.. The only one that counts is yours in the end. You need to make a full size mock up using cardboard and think about how your favorite games would play out on it.
Can you do everything in a front end? Will you need Mouse buttons to launch other programs? Jukebox? Daphne? Karaoke? Nintendo Emus? Do any of the games I like need a second coin button? Can I map that key to something else? How cool would a spinner be? Maybe add a topfire or dedicated 4 way in there - they can share the same interface.
It is all about how you want to play the game and enjoy the cab.
D-
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