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Spinner resolution and Revenge of DOH
RandyT:
Most of my testing to this point has been with Arkanoid, thinking it was the king of spinner resolution hogs, but then I tried Revenge of DOH.
It's a great game, better than Arkanoid IMHO, but it appears to be using the Arkanoid geared spinner at 2x ! To be played correctly, this title requires an encoder wheel with a whopping 243 apertures when used with a modern 4x optical interface. This is most likely in order to maintain it's 120 degree turn to screen traverse ratio, while having the in-game ability to make the paddle smaller, meaning a need for more possible positions.
My assumptions are that the game code is actually scaling the input in order to use the extra resolution when it needs it. It could also be maintaining an internal paddle position for ball reactions that is greater than the on-screen resolution (although I'm a bit doubtful that the latter is happening.)
Anyone know what the real scoop is on this title and how it is using all that data? Urebel perhaps?
In any event, it seems like there is a new benchmark for high res spinner titles now....
RandyT
RobotronNut:
D'oh! :banghead:
davieboynj:
I have both games in the same cabinet switching with a parallel port switch, sharing a spinner. I can tell you that the vaus travels much faster in DOH than in Arkanoid, which to me seems to indicate that if emulated properly, you'd need less turns for DOH to be tolerable. After playing DOH, it's tough to switch to arkanoid just because everything seems so sluggish (I still sometimes switch it back for the newbies, though :P )
RandyT:
--- Quote from: davieboynj on November 14, 2006, 07:43:40 pm ---I have both games in the same cabinet switching with a parallel port switch, sharing a spinner. I can tell you that the vaus travels much faster in DOH than in Arkanoid, which to me seems to indicate that if emulated properly, you'd need less turns for DOH to be tolerable. After playing DOH, it's tough to switch to arkanoid just because everything seems so sluggish (I still sometimes switch it back for the newbies, though :P )
--- End quote ---
I'm assuming you are talking about the original boards and a real Arkanoid spinner control here, yes?
If so, it sounds like you are saying that the range of motion is no longer 120 degrees, as it was with Arkanoid, rather something else?
Am I understanding you correctly? How far do you need to turn the knob for the Vaus to get from one side of the screen to the other (at it's normal size) with DOH?
Thanks for the info,
RandyT
RetroBorg:
--- Quote from: davieboynj on November 14, 2006, 07:43:40 pm ---I have both games in the same cabinet switching with a parallel port switch, sharing a spinner. I can tell you that the vaus travels much faster in DOH than in Arkanoid, which to me seems to indicate that if emulated properly, you'd need less turns for DOH to be tolerable. After playing DOH, it's tough to switch to arkanoid just because everything seems so sluggish (I still sometimes switch it back for the newbies, though :P )
--- End quote ---
Was the cabinet originally a DOH, Arkanoid or something else?
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