Main > Main Forum

Number of buttons for a vertical cab?

<< < (2/3) > >>

grueinthebox:
Thanks Dot, that's a useful site...  Doesn't seem to be entirely accurate, however.  Some of that may be due to inaccuracies on the information in MAME itself, some is likely due to the older version of MAME.  Went through and tested the games listed, and the following from the list are playable:

1945k III - 2 buttons
Air Duel - 2 buttons
Chinese Hero - 3 buttons + start
Cyvern - 2 buttons
Gekirindan - 2 buttons
Gunlock - 2 buttons
Image Fight - 2 buttons
Macross Plus - 2 buttons
Quasar - 2 buttons
R-Shark - 2 buttons
Sengeki Striker - 2 buttons
Shienryu - 2 buttons, but runs a little choppy in MAME .109
Sky Army - 2 buttons
Slick Shot - 3 buttons
Street Heat - 3 buttons
Truxton II - 2 buttons
Video Pinball - 3 buttons

These games I either didn't find in my (supposed to be complete) ROMset, or weren't playable on my PC:
Akkanvader - not found
Atlantic City Action - not found
Brave Blade - 3d, runs badly
Skull Fang - doesn't run at all, seems to be not properly emulated

These games would work with 4 buttons:
Gals Pinball
Grand Cross
Hot Pinball
Passing Shot
Pinball Action
Scud Hammer
Speed Ball
Super Breakout
Super Trivia Master
Super-X
Vanguard

These require more than 4 buttons:
Counter Steer - 5 buttons
Daioh -  5 or 6 buttons
Major League - 5 buttons
Monte Carlo - 6 buttons
Sundance - 10 buttons
Super Draw Poker - 10 buttons
The Dealer - 8 buttons
Toobin' - 5, might be made to work using 4 buttons and start as throw as original
Tri-Pool - 5 buttons
Turbo Tag - 6 buttons

So from what I can tell, there are only really 21 games that can be made playable by the addition of more than 3 buttons.  Personally none of those really interest me, but YMMV.  Some of the 4 button Pinball games could probably be made playable on 3 or less with creative control remapping using either start buttons or the joystick, as could Toobin'. 

leapinlew:
Super punchout isn't listed at all on the searches, but I gaurantee you it needs 4 buttons to play. And, it's the only game I see on the list that I recognize.

FrizzleFried:
A button costs $1.45.   Some wire?   A couple cents?   Wire 4 buttons up and be happy.

leapinlew:
It could be an asthetic or space issue as well...

Also, more buttons adds to the complexity for users who aren't familiar with the arcade.

Aurich:
There's no point in doing 4 buttons, it just clutter.

I'm building a vertical cab right now, and I have 3 buttons per player. The 3rd button is mostly for Japanese SHMUPS though.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version