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Windows XP Build Script
Bill Mote:
--- Quote from: jfh2112 on October 21, 2006, 03:10:12 pm ---I take it that adding the dash in front of the keys deletes them? That's handy. <making notes>
--- End quote ---
Exactly.
dot
gonzo90017:
Done and Done!
Bill Mote:
--- Quote from: gonzo90017 on October 21, 2006, 05:23:23 pm ---Hey Drew do you mind sharing you Last Session.ini?
--- End quote ---
Would you guys mind breaking this off into a separate thread ;) It'd be great if you'd edit your post and link to the new thread. I'm very interested in the list versions of XP that have been noted here. I had no idea such a beast even existed.
dot
DrewKaree:
--- Quote from: dot on October 21, 2006, 05:55:09 pm ---
Would you guys mind breaking this off into a separate thread ;)
dot
--- End quote ---
Done! http://forum.arcadecontrols.com/index.php?topic=59373.new#new
Gonzo, just cut/paste your post into that thread. You can't delete a post, so just leave a period so it doesn't stretch out dot's thread and is put someplace more relevant. :)
Bill Mote:
Thanks guys!
Well, I did the first test run of the PC. It works perfectly. Well, almost. There are a couple of other pointers that need replaced. The "busy" pointer and there's another arrow at login right before it switches to the 1 pixel cursor. My guess on the latter is that I just need to set the cursor on all users rather than the auto-logged-in user.
I need to reflash my IPAC/4. It seems to have lost the mappings on a few keys. No big deal. Ms. Pacman played perfectly. ;)
So, what's next: fixing the cursors, replacing the Windows XP boot screen, and flashing the IPAC.
On a similar project of documenting my setup to share/improve; I'm going to post my controller config. We spent a lot of time remapping any MAME key that was mapped to a "special" key or had a duplicate somewhere else on the control panel. What does that mean? It means we're not using SHIFT, ALT, SPACE, CTRL, etc and no key is used twice.
Once in a game I go into the general control config and make sure that all 4 players are mapped correctly.
dot
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