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UltraStik 360 Beta Firmware with Mouse Pointer Support
SodaPopinksi:
Oh, wow... I might have to rethink my cp now, if it works fairly well :)
destructor:
Hehe, mouse support works fine. I test it in Arkanoid, Terminator 2 and Plump Pop. This mouse mode we can treat rather as extra options than something very usefull for games. Mouse is better still ;) But yes, it works fine, no problems.
Only one problem was when after upgrading firmware Windows doesn't detect U360. I must restart PC and next it works. In HID device manager are 3 devices for U360 now (without mouse support was 2):
HID device
HID device
HID game controller
And in USB devices we have:
USB composite device (without mouse support no device for U360 here).
Donkey_Kong:
--- Quote from: Donkey_Kong on October 12, 2006, 03:00:54 pm ---That fricken mouse thing will be sweet! :notworthy:
--- End quote ---
Turns out this might be a bit of an advanced move for this newb. Ok I DL'd the experimental mouse firmware. Followed the read me instructions and ended up seemingly to the exact point where destructor ended up after the upgrade.Which was...
--- Quote ---Only one problem was when after upgrading firmware Windows doesn't detect U360. I must restart PC and next it works.
--- End quote ---
Only for me windows does't detect U360 even after reboots. I then tried an uninstall the ultrimap in an attempt to get windows to detect the U360's again...No luck. Anybody have an idea of how to get my U360's detected again? I thought I would just wire it to my ipac but I have managed to screw that up too :laugh2: Windows ain't pickin up my ipac now either. I really suck today.
destructor:
Something wrong is with U360, and probably it doesn't like standard 5V setting for USB.
Read there:
http://forum.arcadecontrols.com/index.php?topic=57560.msg579453#msg579453
Change on your motherboard USB jumpers from 5V to 5VSB.
fatfingers:
Every once in a while my ultrastiks are not recognized. I have to unplug them, reboot, then plug them back in again. That usually does the trick.
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