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Can anyone give input on the GP-Wiz?

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Sailing_Nut:
I'm looking to build my first cabinet this winter and I'm trying to gather information.

I've been looking at all of the controler options and the GP-Wiz USB seems to offer everything I need at an attractive price point. Is this true or are there some limitations to using this controler with MAME?

TIA

Lutus:
Not sure if you have read this topic already but:

http://forum.arcadecontrols.com/index.php/topic,31677.from1052767869.html

Also, what exactly are planning on doing with it...  how many inputs, what type.. etc...

Sailing_Nut:
Looking at a 2 player panel for MAME. So, 2 joysticks then probably 5 buttons per player + coin, esc and 1 & 2 player start (not completely sure on this one, just that I see button sets for sale with 14 buttons)

I'll eventually be building a cabinet, but will probably do the joys & buttons on a board first to test things out.

_) (V) (-):
I am using one for my setup, it sounds very similar to yours actually, it is working just fine so far. I haven't really had a chance to do much but some inital testing and let the kids bang on it for a while. 
 
I had an issue at first but it turned out the problem was windows fault and not the GP-Wiz. It's actually got more inputs than I needed so I guess there is 'room to grow' yet.

What else can I tell you? Oh, I know, spend the extra $2 and get the IDE header, you'll be very glad you did!

Tiger-Heli:
I believe MarkRVP has used them and had some comments about them.

In general, I prefer keyboard emulators for MAME, although MAME can handle gamepad input, and only the GP encoders are USB from GroovyGameGear.

The bigger issue is with non-MAME programs.  There are a few programs which can use gamepad inputs but not keyboard inputs.  And a few that only use keyboard inputs and not gamepad.  You can get around the second group with a GP-Wiz and RBJoy or Joytokey, but you can't get around the first group with a keyboard encoder.

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