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Dragon King??? Please move this to SOFTWARE.
gamecreature:
--- Quote from: MYX on August 29, 2006, 07:46:11 pm ---
Any idea if it has alpha support for the FE? I like the Atomic FE's use of this.
--- End quote ---
MaLa currently doesn't support alpha channels but you can have objects with transparency.
MYX:
--- Quote from: gamecreature on September 06, 2006, 09:34:41 am ---
--- Quote from: MYX on August 29, 2006, 07:46:11 pm ---
Any idea if it has alpha support for the FE? I like the Atomic FE's use of this.
--- End quote ---
MaLa currently doesn't support alpha channels but you can have objects with transparency.
--- End quote ---
If it has transparency, then doesn't it have to have alpha?
MYX:
--- Quote from: Howard_Casto on September 06, 2006, 03:04:28 am ---Wrong forum to post this, I don't look at the main forum too often.
--- End quote ---
Good Point, Can Someone move this to Software?
headkaze:
--- Quote from: MYX on September 06, 2006, 10:25:11 am ---
--- Quote from: gamecreature on September 06, 2006, 09:34:41 am ---
--- Quote from: MYX on August 29, 2006, 07:46:11 pm ---
Any idea if it has alpha support for the FE? I like the Atomic FE's use of this.
--- End quote ---
MaLa currently doesn't support alpha channels but you can have objects with transparency.
--- End quote ---
If it has transparency, then doesn't it have to have alpha?
--- End quote ---
I think gamecreature is refering to a single colour transparency often called a "colour key" which is used in DirectDraw or GDI+. An alpha transparency on the other hand refers to a 256 level transparency which is treated like a normal RGB channel. A colour key is not stored in the image's data, whilst an image with an alpha channel has this information stored in the image's data. Direct3D can use alpha transparency textures which obviously gives a better blending of an image with it's background. A colour key as used in DirectDraw results in the "jaggies" effect or "pixelation" around the edges because there is no gradual blending with the background.
Howard_Casto:
Dk supports true alpha channels as well as color keys and around 8 other color blending techniques. Aside from 3darcade I don't think any other fe does this. I don't care for color-keying, but it does have it's uses, such as when I took the black background of the nes cart images and cleaned them up then then displayed them in the nes skin with a black color-key. Now the carts don't have a background in the skin, but look normal outside of the fe. Imho this is the only good use for such a blending technique and unfortuantely, unless you are using directx that is pretty much what you are limited to if you want any kind of speed.
This is the primary reason I switched form gdi rendering to directx8. In all honesty, if you aren't using these effects then there isn't any reason to code your fe in anything other than plain old gdi.
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