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Ultimarc ArcadeVGA PCI-E - Was I the only one who missed this?
Silver:
--- Quote from: AndyWarne on August 07, 2006, 07:40:07 am ---RUN CLASSIC GAMES IN THEIR NATIVE RESOLUTIONS ON A PC SVGA MONITOR
On a CRT, each line is scanned twice. This is barely visible and you simply end up with ultra-sharp graphics compared to using hardware stretch. Another benefit is an exact 60Hz vertical refresh rate which overcomes the tearing effect on scrolling games.
--- End quote ---
Not sure I completely follow this.
Is this different to an exact 2x hardware stretch (e.g. 320x240@60 --> 640x480@60) with no filtering?
solid187:
Andy,
Exactly what day this month will the PCI-E version go on sale...? And how much will it be? thanks.
AndyWarne:
--- Quote from: Silver on August 10, 2006, 09:01:18 pm ---
Is this different to an exact 2x hardware stretch (e.g. 320x240@60 --> 640x480@60) with no filtering?
--- End quote ---
320 X 240 is indeed a special case as it is exactly half of 640 X 480 so quite easy to achieve but that is only one of the 30 available resolutions.
TheBrokentoken:
Andy,
Will you be releasing both the AGP version and the PCI-E version on the same day or will there be a pre-order delay for one or the other? Thanks!
pointdablame:
--- Quote from: AllCammedUp on August 11, 2006, 06:10:48 pm ---Andy,
Will you be releasing both the AGP version and the PCI-E version on the same day or will there be a pre-order delay for one or the other? Thanks!
--- End quote ---
--- Quote from: AndyWarne on August 07, 2006, 07:40:07 am ---The AGP version of the card, still 9250-based, will be launched first followed by the PCIe at the end of this month.
--- End quote ---
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