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Mame32b.107.1 Out
u_rebelscum:
--- Quote from: miles2912 on July 31, 2006, 02:35:41 pm ---
--- Quote from: MKChamp on July 30, 2006, 11:18:45 pm ---Just so everyone is aware...hiscore support was removed in u1.
--- End quote ---
That is horrible. The high scores are a huge part of playing.. we love our bragging rights!
--- End quote ---
::) Save State is replacing it, and has been for almost a year.
Don't worry, "Save State" saves the high score. And it doesn't add hidden bugs not in the source code, it saves the whole state of the game, you can jump right into the middle of a game (if that's where you saved), and is implemented for most of the popular classics.
The only problem is it isn't implemented for all games, yet. Hopefully this removal will encourage more help.
Havok:
Well, then it's not so bad. I suppose we will still run into the problem that some games are not supported yet, but that has been an ongoing problem with the hiscores anyways...
So, is there a way to run mame with a switch that will create a saved state when exiting, and load the saved state when run? I see the option to load the saved state, and how to manually create, but I would think an automated way would be better. Or, am I entirely misinterpreting how the switch works?
MKChamp:
--- Quote from: Havok on July 31, 2006, 03:25:48 pm ---So, is there a way to run mame with a switch that will create a saved state when exiting, and load the saved state when run? I see the option to load the saved state, and how to manually create, but I would think an automated way would be better. Or, am I entirely misinterpreting how the switch works?
--- End quote ---
autosave
Just set it to 1 in your ini file. Loads and saves automatically.
Havok:
Bummer - got the save state working, and quite a few games that I tried out don't support it. Hopefully now that hiscore support has been removed, they really start to enable this for more games.
As a side note, has anyone seen documentation on what the other parameters values can be?
# state <NULL> (not set)
# playback <NULL> (not set)
# record <NULL> (not set)
# mngwrite <NULL> (not set)
# wavwrite <NULL> (not set)
Lilwolf:
I have to say, I'm going to miss it. Its always nice to see how well I've done in the past. I personally like save state a LOT better though. So hopefully it helps get those save states working.
But as mame getting worse / slower every release. I have been more excited by the last 10 releases then any before. LOTS of great items being added. Forget the new games but adding major changes in the core that really needed to be done.
Seperating the UI layors will now allow some really cool other builds (like, for instance, making the bezel come flat against the screen with some added glare, then the play field at an angle in the background with a fishbowl look... And maybe have background graphics actually displayed from above, but the play screen adding a reflective quality... Lots of new things can now be added.... (take a look at haze's site for a real cool example)
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