Main > Main Forum

What info is needed on an instruction card?

<< < (2/2)

Timoe:
prolly cause its cool to use your coin door if you've got one.

I think the whole design is slick.  I might add little arrows around the joystick but even without, its teh goode.

Crowquill:
Maybe it's better to see the context of my cabinet. With limited space, I decided to not squeeze in as many controls as possible and stick to just joystick and button games. After doing this I realized it'd be cool to keep it looking as much like a normal cabinet as possible. So...no admin or credit buttons. All additional functions are done by combinations of joystick and button presses (hold down and hit start for a credit). I like to keep up the illusion, so I added "insert coin to start". It's also really awesome to hear a coin drop through.

I was trying to apply this same philosophy to the instruction card so I started this topic. I'm mostly trying to find out if there's anything important that I left out (pause, credits) or if there's possibly something I could take off (press left/right to jump to the next letter).

As cheap as it was I printed it out in color. It's still open for change but I wanted to see it on the cabinet. And now it's extra slick...I laminated it  ;D

jelwell:
Instead of "Press [Player 1 Start] to start selected game" you could map the menu to start whenever any button is pressed - or a coin is dropped. Unless you're saving those buttons for something else.

I just wanted to add that love your instruction card. :)
Joseph Elwell.

johnperkins21:
Well, on your card the white button is purple. Probably a little nitpicky, but it's what I noticed. Other than that, awesome job!

Crowquill:
The purple buttons are on the list of things to order. I also need a proper P2 start, and switches for the buttons in the top row.  The "purple stealth button" will blend in with the overlay that I need to have printed yet. Here's an old version of the overlay art. My Illustrator file got corrupt so I have to redraw it again to revise it. :( I also keep putting that off since I know that I don't have the money to print it once it's done.  As you'll notice I dropped the trackball and moved the start buttons to the front where they were originally on this cabinet. This left room for the "stealth buttons" so that I can have a proper Neo-Geo setup.

I really didn't think about using any button to start. I just stuck with the Mamewah defauts. I'm using two of the buttons to jump forward and back in increments of 10 in the list, but all the others could easily select the game. I'll probably leave the instruction card the way it is though just to avoid confusion.

Navigation

[0] Message Index

[*] Previous page

Go to full version