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Compiling Mame With VC++ Express

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arcadegamenut:
I have VC++ Express with the platform SDK and DirectX SDK.

I downloaded VCMame 105 and the Mame105 source code

Extracted mame source to a directory. Extracted VCMame source to same directory allowing the overwrite of the two files (patch).

Opened the project solution in VC++ 2005 and allowed it to perform its conversion.

Changed the project settings for C code generation to be multi-threaded with debug to avoid library errors when compiling romcmp.

So everything goes fine until it gets to vcmame. I end up with 88 errors along the lines of
'verboselog' : too few arguments for call

I've read through this board and mameworld (the only place where vcmame is talked about) and I didn't see anyone else getting this error, so obviously, I've missed something somewhere.

Anyone know what?

Buddabing:
Why not just compile with MinGW? Are there features in VCMAME that are not in regular MAME?

SirPoonga:

--- Quote from: Buddabing on June 05, 2006, 02:47:37 pm ---Are there features in VCMAME that are not in regular MAME?

--- End quote ---
Yeah, Visual Studio's debugging power.
I'm going to be trying this soon as I am just fed up with debugging mingw.

arcadegamenut:

--- Quote from: SirPoonga on June 05, 2006, 03:06:03 pm ---
--- Quote from: Buddabing on June 05, 2006, 02:47:37 pm ---Are there features in VCMAME that are not in regular MAME?

--- End quote ---
Yeah, Visual Studio's debugging power.
I'm going to be trying this soon as I am just fed up with debugging mingw.

--- End quote ---


@Buddabing
I don't think there is anything along the line of new features...it's just mame. But as Poonga mentioned, there is the advanced debugger. I also like the IDE with the intellisense along with other features that make looking through the project much easier.

Someone (I think on Mameworld) posted that they had received a very very slight increase in speed for some games.

@SirPoonga
Hmm...I thought I already read where you had tried it about a year or so ago. I think I saw someone mention on the mameworld board that they had compiled successfully so I must be missing something. I may have to sign up for a new user (I forget my old one there) and post my message there as well.

SirPoonga:
I tried it some time ago just before it went unsupported.  But since it is being made again I gotta give it a try.

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