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Looking for keyboard encoder
RandyT:
--- Quote from: ckenney11 on June 08, 2006, 05:48:19 pm ---I am running the atomarcade.net encoder and it can run under Linux. It can't be programmed under Linux but you could program it from DOS or Windows and then put it into your arcade because it DOES retain it's programming after power down. Plus it has the trackball interface built in. I haven't experienced any problems playing games and missing inputs. :cheers:
--- End quote ---
You never responded on the simultaneous keypress situation with your encoder from this thread.
It could be a real issue to people who play fighting games with more than one player. Could you give us an update on that please?
Thanks,
RandyT
Tiger-Heli:
--- Quote from: RandyT on June 08, 2006, 06:31:56 pm ---You never responded on the simultaneous keypress situation with your encoder from this thread.
It could be a real issue to people who play fighting games with more than one player. Could you give us an update on that please?
Thanks,
RandyT
--- End quote ---
However, the six keys plus modifiers limitation on the AtomArcade was pretty well confirmed by the manufacturer in this thread: http://forum.arcadecontrols.com/index.php?topic=48250.0
ckenney11:
--- Quote ---
You never responded on the simultaneous keypress situation with your encoder from this thread.
It could be a real issue to people who play fighting games with more than one player. Could you give us an update on that please?
Thanks,
RandyT
--- End quote ---
I'm sorry about that, I wasn't intentionally ignoring you. I new baby girl will keep you busy! :) I did get a chance to test it and you are right that it does send only six inputs at a time, but it does store every key input that is pressed in order that they are pressed, then sends the keys that didn't get sent the first time when an input is available like when you release a button. I know that you have concerns about the fighting games but my brother and I have been playing them like crazy and we don't notice any problems not recognizing the special moves and such. Now maybe we just don't know all of them or how to use them all but we have a blast anyways! Not to take anything away from the IPac or the KeyWiz by any means they are both great encoders! :applaud: Just trying to give another option to everyone. ;D
Tiger-Heli:
Six simultaneous keypresses is a real limitation for fighting games. Many of these have 3 and four button combo moves and require precise timing.
Move Player 1 diagonally, that's two keypresses. Move Player 2 diagonally at the same time, that's 4. Now you can only press two more buttons between the two players or something will get lost.
The fact that MAME uses Ctrl, Alt, and Shift keys for Buttons 1, 2, and 4 actually helps you out here as they effectively "don't count", but you are still probably missing some button presses and moves, whether you realize it or not.
And timing is important in a lot of arcade games. The fact that the encoder records my "FIRE" button press and then sends my shot (think Space Invaders) just after the invader moves out of the line of fire doesn't help me and actually is a disadvantage to me. (And yes, I realize that I couldn't press six buttons in a game of Space Invaders, but the principal applies to any fighter or 2-player Shuum'p with more than one button.)
ckenney11:
--- Quote from: Tiger-Heli on June 09, 2006, 08:57:35 am ---Six simultaneous keypresses is a real limitation for fighting games. Many of these have 3 and four button combo moves and require precise timing.
Move Player 1 diagonally, that's two keypresses. Move Player 2 diagonally at the same time, that's 4. Now you can only press two more buttons between the two players or something will get lost.
The fact that MAME uses Ctrl, Alt, and Shift keys for Buttons 1, 2, and 4 actually helps you out here as they effectively "don't count", but you are still probably missing some button presses and moves, whether you realize it or not.
And timing is important in a lot of arcade games. The fact that the encoder records my "FIRE" button press and then sends my shot (think Space Invaders) just after the invader moves out of the line of fire doesn't help me and actually is a disadvantage to me. (And yes, I realize that I couldn't press six buttons in a game of Space Invaders, but the principal applies to any fighter or 2-player Shuum'p with more than one button.)
--- End quote ---
I do agree with what you say about the fighting games and the limitations and such. And like I said I probably just don't realize that I'm missing keys for the special combos moves, but it is still fun to play. I'm not competing for anything, just reliving my childhood and that is good enough for me.
As far as timing goes I don't know of any games that would require more than six inputs for a precise timing event to occur. If you are like me in space invaders I just hit the fire button like crazy anyways! :) Also I had mentioned the input limitation to the company that created this and he said that he had not heard of it being a concern. So if any of you would like you go to atomarcade.net and email him about your concerns of wanting more inputs. He had said that if enough people were interested he would consider redesigning it to take more inputs at a time. I just think the more people that we have making parts for home arcades the better, it breeds new ideas and innovations!
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