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MAME resolution q' -> Should I expect games to fill arcade monitor?
quarterback:
I get them to fill my PC monitor, but at their correct/native resolutions they don't fill my arcade monitor. Below is a picture of 1942. Beyond the fact it's off center (an issue that I've since remedied) it simply doesn't fill the screen.
I'm running that game at it's native resolution using Vantage (or dos MAME with ArcadeOS), so I presume that's how it SHOULD look on an arcade monitor. But clearly it not only doesn't fill the screen, but it's aspect ratio (the ratio of width and height) isn't the same as an arcade monitor. You know, 800x600 and 640x480 are all 1:1.33 But 256x224 is, inherently, going to be more 'square' than the 'rectangular' monitor.
I don't remember if pacman filled the monitor at the arcade but at my house it's not the same height and width as the arcade monitor either. Is this the way these are SUPPOSED to look on an arcade monitor?
Thanks
Hiub1:
Definitely should not look like that. Do you have any sort of streching on, and does it do this both in Vantage and Mame? And also, is this the only game that does this, or can you get any of them to fill the screen properly?
quarterback:
--- Quote from: Hiub1 on May 05, 2006, 01:05:43 pm ---Definitely should not look like that. Do you have any sort of streching on,
--- End quote ---
Nope
--- Quote ---and does it do this both in Vantage and Mame?
--- End quote ---
Yep.
--- Quote ---And also, is this the only game that does this, or can you get any of them to fill the screen properly?
--- End quote ---
This isn't the only game to do this, but I (think) that some games do fill the screen. I believe that 1941 *does* fill the screen.. or, at least, it fills it top to bottom.
The thing is is that this makes logical sense to me that it wouldn't fill it. And, clearly, this is where I lose control of how all the resolution options work and what they mean. But it makes sense that a game with a resolution of 256x224 wouldn't be as rectangular as a monitor with a resolution of 640x480. The ratio of the monitor is 1:1.33 and the ratio of 1942 is 1:1.14. 1:1.33 should be more rectangular than something that's 1:1.14
1941, OTOH, has a resolution of 384x224. This is a ratio of 1:1.71 This is more rectangular than the 1:1.33 monitor and, therefore, when I play that game, it fills the monitor from top to bottom with some space left on the sides. (I'll try and confirm that momentarily with a photo)
But, again, this is where I've never understood the MAME resolution stuff. It makes sense (to me) that these games wouldn't fill the screen from top to bottom and side to side based on their stated resolutions, but yet I feel like they should.
Thanks for the (continued) help :)
quarterback:
Okay. So, here are pics of 1942 (a 256x224 game) in both Vantage and in ArcadeOS using dos mame .36
It's clear that they both are more 'square' than the 19" arcade monitor is as its native resolution would suggest.
OTOH, here is a picture of 1941 (a 384x224 game) being played through ArcadeOS using dos mame .36 It fills the screen from top to bottom (actually fills slightly more than the entire screen) with a slight black border on the right and left. This, to me, makes sense because its resolution indicates it's more rectangular than the monitor is. OR, I just don't understand the meaning of the native resolutions.
Hiub1:
Hm... Ok. We need to determine if this is caused by the hardware (monitor) or the software (mame). When the game doesn't fill the screen like that, and you rotate the h-position pot on the monitor, does just the blue lit up part move, or does the whole thing, including the back border move? Or does it look like the black border is actually the color black being displayed by the monitor?
In my case, some resolutions fill the screen more than others. Say, the Neo Geo games, which are 324x224 I believe, leave a bit of a gap on the top of the screen. Other games, like the Capcom games which are 384x224, fill the screen completely. My borders are nothing unbearable, and with a smoked plexi like I have, you cannot even notice them.
In some cases, like when I try to play Wonderboy which has a very low horizontal resolution of 256x224, I run it at 320x224 and this will cause the screen to have a black border on either side. Ovbiously this happens because the screen has more lines than the game does, but it still looks ok because out of those 320 available lines, it can pick the 256 lines that are in the middle. This will happen for every other game that you run in a resolution that is greater than what the game is originally displayed at.
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