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Modular Panels - Button layouts
trcroyle:
I'm starting to assemble modules for my modular cocktail cabinet. So far I
KenToad:
Usually, number of buttons isn't the way to go modular. You can play most single, double or triple button games just fine with a six button Street Fighter layout. What you can't do is have a perfect funtioning four way joystick, eight-way, spinners, yoke/steering wheel, etc. all on one panel comfortably.
Search for modular in the project announcements section.
Good Luck,
KenToad
Buddabing:
--- Quote from: trcroyle on April 25, 2006, 02:11:28 pm ---I'm starting to assemble modules for my modular cocktail cabinet. So far I
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KenToad:
--- Quote from: Buddabing on April 25, 2006, 03:00:12 pm ---
--- Quote from: trcroyle on April 25, 2006, 02:11:28 pm ---I'm starting to assemble modules for my modular cocktail cabinet. So far I
--- End quote ---
--- End quote ---
trcroyle:
It's entirely for aesthetics. I just don't like having extra buttons around that don't do anything.
That said, I'm not looking for any absolute authenticity here either. I figure I can make my three button panel sort of arced and add on the single button (already placed lower) and have a decent Neogeo setup with a little fiddling in the input menu. I'll probably do a couple of extra two button panels that line up with the six button for console games, too. Just in case.
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