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As Gamers, your thoughts on new arcade games.
ArcadEd:
--- Quote from: MajorLag on April 10, 2006, 07:11:28 pm ---We need new lightgun games, pronto!
--- End quote ---
I was just thinking about that when I was reading the light gun thread. I wonder how hard it would be to program. Then seem like more than basic 2d sprite games though, unless someone comes up with a unique use for the gun. I'll mention it.
JONTHEBOMB:
I think this is a great idea, indie developers can be very creative. The price is right in my ballpark too. Also, I think it would be nice if a little demo was available for each game.
MYX:
IMHO, for simple type arcade games, we sould not have to pay over 5-10$ for an arcade style game. Many new console system games with hours of content can be purchased for the $20 range. Plus when you consider you can get multi game pacs for that range (for arcade classics) it seems pushy to ask for 20 for a single game. I am not knocking the time and ability that it takes to produce an arcade game. I just feel that $20 is too much for any "arcade" game.
Now, with that all barfed out...
I would like to see more track ball games.
I think a great combo would be to be able to move a vehicle with a joystick and aim with a track ball. (you can use that one for free) Imagine a tank game -w- 2 joysticks same tank controls as batalzone. when you select a directoin it keeps going that direction, then you can aim your turret with your track ball. perhaps changable from 3d 1st person for driving then top down for aiming. (you can use that one for free just give me a credit for concept.)
If programmers are in the starting stages, they should consider the hardware that is out there and program towards it. for example, when you get an extra person for passing 10,000 write code for a lighting event so it triggers the GGG LED Wiz to go nuts.
babydickonboard:
i'm down for more light gun games...even if there simple (and fun) like police simulator and point blank.
Tahnok:
Interesting idea. I have to agree though; you are going to be hard pressed to get $20 a game. I suggest packs of maybe 3 or 4 smaller games that you could sell for $15 to $20.
Also, what kind of compatibility are you planning for these games? I'm guessing they will be using DirectX. The problem with that though is that Mame is not windows specific, and part of the already small market won't be able to run windows only games. Not only that, but some cabinet PCs are old low spec rigs that have a hard time running newer Mame games; they'll never be able to run a game made out of a 3D graphics package.
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