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New arcade hardware - poll
Level42:
Ahhhh , OK !!! Did Q-bert have that ???!!!! I had completely forgotten !!!! Please forgive me, it's been over 20 years ago since I last played that on a (real) cab, and I can't even remember if it was an original.
That's cool to know, and yes I would love that !
Havok:
Star Wars Yoke repro!!!
markrvp:
The plug-n-play Q-bert knocker would be awesome. However, the Q-bert knocker event needs to be written into the main MAME code. Do you guys have plans and/or a timetable for that?
Also, the rotary joysticks would be nice. One thing we on this site would really like to see you Mame Devs do is write code into the main MAME software that properly utilizes the mechanical rotary sticks, in Ikari Warriors, i.e. 12 position raw input OR even better would be code that allows one contact closure (key press) to accurately move the sprite gun one click clockwise and another contact closure to accurately move the sprite one click counter-clockwise. Right now, MAME is written to expect a mouse axis for gun rotation and the conversion to use a digital input for CW or CCW is not accurate.
Do you know if either of these issues is under development/consideration for the main MAME program?
Q*Bert_OP:
:notworthy: Qbert Knocker
Kremmit:
--- Quote from: markrvp on March 25, 2006, 11:23:29 pm ---One thing we on this site would really like to see you Mame Devs do is write code into the main MAME software that properly utilizes the mechanical rotary sticks, in Ikari Warriors, i.e. 12 position raw input OR even better would be code that allows one contact closure (key press) to accurately move the sprite gun one click clockwise and another contact closure to accurately move the sprite one click counter-clockwise. Right now, MAME is written to expect a mouse axis for gun rotation and the conversion to use a digital input for CW or CCW is not accurate.
Do you know if either of these issues is under development/consideration for the main MAME program?
--- End quote ---
Echo that. There'd be a lot more people interested in mechanical rotary sticks if the games played better.
--- Quote from: markrvp on March 25, 2006, 11:23:29 pm ---The plug-n-play Q-bert knocker would be awesome. However, the Q-bert knocker event needs to be written into the main MAME code. Do you guys have plans and/or a timetable for that?
--- End quote ---
Echo that as well. The knocker needs something to trigger it.
The 270/360 wheel has been kicked around a number of times, but nobody's actually made one. A quality piece would certainly sell, as most people don't really want to muck about with changing out their control panels.
Yoke repro: There's an old thread where I outlined an idea for combining this with the 270/360 wheel idea. If folks could buy a truely all-in-one unit, I believe they would sell, even at the kind of price you'd have to charge. Basically, you build a 360 wheel that can have stops and a potentiometer engaged to convert it down to 270. Then you make the steering wheel swapable with a yoke head. The Y-axis, trigger & thumbswitch wires would plug in somewhere inside the hollow steering shaft. Oh, and a Weapons Van button goes on the yoke head, too, might as well get Spy Hunter covered. Which reminds me, the MAME code needs an event trigger for the Weapons Van button light...
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