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Build Your Own Pinball Possibilities...?
allroy1975:
he and I have both repaired pins. I'm not under the impression that this will be done in weeks. I understand that it will take a VERY long time and will most likely cost a good deal of money. yes, the reasons to do it in Windows is because that's what he's good with, it's where vpinmame is, and it's easy to interface video...from what I understand. He's the programmer.
I understand it will be difficult. I understand it hasn't really been done before. I understand it will be expensive.
I want to do it. It can be done. It may turn out like ---steaming pile of meadow muffin--- the first time, but it SHOULD be attempted. if not by me, then by someone else, but it should be tried.
Allroy
yugffuts:
I'm the one that dragged VP into this originally, so let me explain why:
By creating the table in VP originally, you can play the game, test the game modes/rules, and look for dead spots on the PF to a degree. This can help finalize your design before you attempt your first cuts. It is also a very straightforward scripting environment; if the script exists, why not use it?
Another reason to use VP is that there is already a community using it that is familiar with the scripting engine, which means a source for toubleshooting help. If you are programming on your own, you can't turn to anyone for assistance.
--- Quote ---couldn't you figure out how visual pinball feeds input to vpinmame and tap the same inputs?
--- End quote ---
I agree 100%. VP has you set "Bumper1" as an object, registers a hit and searches the code for any instance of "Bumper1" and operates those commands. What you would need to utilize VP is a plugin that allows you to map each item on the VP game to a keypress, to allow for wiring. Logically it seems straightforward, but I don't know how hard it would be to implement.
yugffuts:
Since VP is based on Visual Basic, what would happen if you put something like this in the script, to check for keypresses?
If (GetKeyState(vbKeyA) And KEY_DOWN) Then
Score = 5
End if
I'll try that when I get home, unless someone knows the answer (or can try it before I can). Obviously, the keypresses will conflict with what VP is looking at for input, I'm just curious if the script will register the input.
SithMaster:
didnt knex make a pinball set we could use?
funny i checked ebay and theres a xeon machine that has 10 dollar shipping to me when i used the calculator. good for me.
yugffuts:
I don't know who or what Knex is...Any pointers?
I tried to put the code in VP, but it did not work. It did compile, however nothing happened when I pressed the "A" button in game. I'm not sure if it was a syntax issue. I had hoped to try it in a VB script outside of VP, but didn't have time this weekend to try it.
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