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VectorMAME machines

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XtraSmiley:

--- Quote from: ChadTower on February 04, 2006, 07:42:31 pm ---
Why on Earth would we need XP to emulate 20 year old games?  XP would adds nothing that can't be done another way that doesn't require 600meg of ram and a 2ghz machine.

--- End quote ---

Well, I'm thinking of using the computer to do multiple things, so that's why.  Why would one need a 700mhz computer to emulate a 8mhz game from 20 years ago?  I have no idea....

As for the rotating 25', just keep it one way, it will still be 19' for the vertical games, which is what they were dedicated, right?

Matthew Fisher:

--- Quote from: ChadTower on February 04, 2006, 07:42:31 pm ---
Why on Earth would we need XP to emulate 20 year old games?  XP would adds nothing that can't be done another way that doesn't require 600meg of ram and a 2ghz machine.

--- End quote ---

For me, it's anything that would allow me to use USB!  Analog through the gameport is still giving me problems I can't seem to get around.  My analog stick works just fine in SW, but no go in Red Baron.  I desparately want to be able to use the apac.  Also, I have an Act Labs shifter I could use for Speed Freak, but that is USB also.  Finally, another consideration for me is that Top Gunner is very slow in dmame .100 and the while the driver has been updated, dmame has not.  Everything is just a little easier in winmame, and what it would add up to is less messing around and more playing...


--- Quote from: XtraSmiley on February 04, 2006, 11:51:34 am ---
--- Quote from: ArcadeMaze on February 04, 2006, 11:09:32 am ---What part of the dosMAME is giving you the problem?

--- End quote ---

sound card, old equipment, non-usb compliance (for add ons like trackballs/spinners/encoders), you name it...

--- End quote ---

Sound is a pain, but doable.  Many SB PCI cards can be made to work with the right drivers.  You can easily find the MS serial mouse driver on line.  Run spinners and trackballs through the optipac with the serial option (not the Tornado, though, I think).  Get the ipac (or any other encoder) with a PS2 plug and that's trival.  Like I said, it's the analog stuff that's giving me fits...  None of this would be an issue with windows, though, so I guess the main point stands. 

MikeQ:

--- Quote from: XtraSmiley on February 04, 2006, 03:04:14 pm ---Thanks guys, when I get around to it, I'll know where to go!  The other problem is, a lot of the stuff I have I think is USB.  I'm pretty sure I want to use a Tornado spinner....

Anyway, the point is, you need a 800 mhz computer to run those old vectors with no problems.  I know the zvg site says 500, but this isn't really true with the newley added games since mame .90.

Not to mention the lost work that was put into the front end for vectormame.

We just need to update this to the modern age of, well WinXP.  Maybe our new PowerMAME guys will help?

--- End quote ---

I've sent email to Zonn.  It is something I want to do.  WinXP is a little more complex as it will probably require a kernel driver to support a parallel port device with the efficiency required to drive the graphics device.  This is low priority project though.  It will require acquiring a vector monitor and will be a lot of work.

XtraSmiley:

--- Quote from: MikeQ on February 06, 2006, 10:23:00 pm ---
--- Quote from: XtraSmiley on February 04, 2006, 03:04:14 pm ---Thanks guys, when I get around to it, I'll know where to go!  The other problem is, a lot of the stuff I have I think is USB.  I'm pretty sure I want to use a Tornado spinner....

Anyway, the point is, you need a 800 mhz computer to run those old vectors with no problems.  I know the zvg site says 500, but this isn't really true with the newley added games since mame .90.

Not to mention the lost work that was put into the front end for vectormame.

We just need to update this to the modern age of, well WinXP.  Maybe our new PowerMAME guys will help?

--- End quote ---

I've sent email to Zonn.  It is something I want to do.  WinXP is a little more complex as it will probably require a kernel driver to support a parallel port device with the efficiency required to drive the graphics device.  This is low priority project though.  It will require acquiring a vector monitor and will be a lot of work.



--- End quote ---

Excellent.  You can pick up a  Vectrex to do it really cheap.  They are really cheap if you get one with no games or controllers or box.  I got mine for $20 this way b/c most people want working controllers and a box before they bid.

Please, please, please do this!  Zonn was going to send me the ZVG to find someone to do this, but the guy who was is really busy with school and doesn't have a monitor either.  I'm cool with you doing it, if you can crank it out.  If you live close by, I'll bring over a monitor or a Vectrex.  I'm in MD/DC area.

MikeQ:

--- Quote from: XtraSmiley on February 06, 2006, 11:48:56 pm ---Excellent.  You can pick up a  Vectrex to do it really cheap.  They are really cheap if you get one with no games or controllers or box.  I got mine for $20 this way b/c most people want working controllers and a box before they bid.

Please, please, please do this!  Zonn was going to send me the ZVG to find someone to do this, but the guy who was is really busy with school and doesn't have a monitor either.  I'm cool with you doing it, if you can crank it out.  If you live close by, I'll bring over a monitor or a Vectrex.  I'm in MD/DC area.

--- End quote ---

Well, like I said this is low priority.  I've got several things ahead of this.  I'm not close.  I'm in Florida.

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