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Removing key assignments in MAME - possible?

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Thenasty:
if I remember, I think you after selecting the button (ENTER) you need to hit the ESC twice quickly to get NONE or N/A.. Try that.....

*EDIT*
I think this works in GENERAL not in the INPUT THIS GAME etc...
I remember doing something in INPUT THIS GAME like this...

Select the Button you want re-assigned then push NONE quickly on the keyboard and it will display NONE :)

lesserChance:
I thought when you hit enter to change the inout you hold the esc key until it says none? I know I've done this before...  Ill have to check when i get home.

SirPoonga:

--- Quote from: chris2922 on January 29, 2006, 09:26:14 am ---I have buit a 4 button per player neo-geo stlyle control panel.
Im using mame0.36 under DOS.
It supports street fighter 2 and its variants (champion edition, hyper fighting, rainbow etc).  It seems a shame to overlook such classics so i want them to be playable using the 4 button layout.  The medium punch/kick buttons seem the obvious functions to sacrifice, so i want them mapped to 'n/a' instead of their default button mappings.  Ive got it set so LightPunch and HardPunch are buttons 1 and 2 - instead of 1 and 3.

Because i cant map the buttons i dont want to use to 'n/a' ive mapped them to 'x' instead.  It works fine - it just pisses me off that i cant map them to 'n/a'.

--- End quote ---

What does n/a gain you?  If the physical buttons don't exists why do you need to map them to n/a?

u_rebelscum:
IIRC, up until 0.85, the only way to get n/a was through input general and esc in input this game.  Well, that's ignoring the ctrlr files; that was the other way.

But 0.36 did not have ctrlr files, so, you'd have to unmap in both "inputs general" and "inputs this game".  But then you have remap in all the other games.

IMO, having n/a is mostly so later on you (or someone else) would know immediately that that button was not used, yes?

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