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Removing key assignments in MAME - possible?
chris2922:
Actually, pressing ESC when asked what key id like to map resets the assignment to its default for that game.
So in Street Fighter 2, if i map button 2 and press ESC it goes to ALT or n/a.
Thing is, i want it to got to n/a. Just n/a!!!!
Maybe its not possible in 0.36?
SirPoonga:
Maybe it didn't work that way for 36
For .101 when you hit esc it blanks it. If you hit esc again it puts it to default.
http://www.mame.net/mamefaq.html#h03
According to the FAQ
Using the double-press "not" method on the only button or key pressed (or pressing the UI Cancel button), in the (general) menu sets the control to "None". Doing this in the (this game) menu sets the control back to what is defined in (general).
chris2922:
Right, so that might be my problem. I have a neo geo 4 button layout and wanted to get Street Fighter playing on it. I only want to remap button for street fighter - so im in the game specific button mapping screen. I think i will just have to map all the buttons i dont want to a key that isnt used. Not tidy, but i dont see a way round it.
SirPeale:
I'm really curious...why do you want to turn off the key assignments?
chris2922:
I have buit a 4 button per player neo-geo stlyle control panel.
Im using mame0.36 under DOS.
It supports street fighter 2 and its variants (champion edition, hyper fighting, rainbow etc). It seems a shame to overlook such classics so i want them to be playable using the 4 button layout. The medium punch/kick buttons seem the obvious functions to sacrifice, so i want them mapped to 'n/a' instead of their default button mappings. Ive got it set so LightPunch and HardPunch are buttons 1 and 2 - instead of 1 and 3.
Because i cant map the buttons i dont want to use to 'n/a' ive mapped them to 'x' instead. It works fine - it just pisses me off that i cant map them to 'n/a'.
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