Main > Main Forum
Simple Led-wiz helper app W.I.P
KillerArcades:
Woohoo! It's so awesome to follow this and see the progress everyone's making already. I'm stoked to get going on my CP, I just finished the layout and color schemes last night. :)
RandyT, I definitely would like to use two LED.WIZ's simultaneously. So, whatever I need to do to get them ordered and all that, just let me know. :D
Thanks everyone for you work so far, this is gonna be friggin awesome!
SirPoonga:
--- Quote from: mahuti on January 25, 2006, 02:40:46 am ---I've made the app capable of reading the CFG file from MAME. I'm not exactly sure what I'm going to do with that at this point though. I need to think about how I can execute on that to do something slick. A few things come to mind... any suggestions (keep it simple, please)
--- End quote ---
You mean the cfg files that are in xml format that contain control information?
mahuti:
Yeah. That.
Re: coding language that i'm using...
Heh... I'm a flash developer, so technically I'm using ActionScript through Macromedia Flash with special calls and using Northcode's SWFStudio 3.0 to compile it into an EXE. They don't have an SDK for plugins for the current version of their app yet, though, so I can't write anything to hook into a DLL at this time until they release that new SDK. I can run an executable with parameters no problem, but I can't hook strait into DLLs.
They have excellent customer service, and they'll bend over backward, but even if they were to help me out on it, I wouldn't even know where to start to ask them to help connect to a DLL since I have no background in traditional programming. I know their plugins can be built on C/C++ or V, but again... that doesn't do anything for me.
mahuti:
OK. So, I have a few bugs to work out, but I'm able to do the following;
1. display special layouts based on an [overrides] section (same as the [defaults] above
2. display xbutton.lwa (1button, 2button, 3button) file based on how many buttons are mapped in a game's CFG file. Since not everyone maps every button, I'll have to work to combine this with controls.dat info and the default config. Mostly put this in to test. I plan on adding support for controls.dat tonight.
3. Read config options on where your mame's CFG file is located, etc.
I'm not going to release this quite yet because right now it's a visual mess since it's not running in stealth mode for testing purposes... and it just needs a bit more time so that I can add in controls.dat and a few additional configuration options. HOWEVER, it is progressing.
mahuti:
OH, and if you've already created DEFAULTs... they'll still work in the new version.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version