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Cheap DDR pad from Kraft

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Necro:
From what I've read, the pad uses axis and not 'buttons' for input.  So, pressing left throws the one axis all the way left.  So pressing right is impossible.  In the kraft games it recognizes it fine (basically, hitting one button of the two combo will give you the same result as hitting two at once).

The stepmania pages on mats might be a good place for more info.

thebrownshow:
I actually updated Stepmania's wiki (http://www.stepmania.com/wiki/Dance_Pads) regarding the Kraft Pad having the axis problem earlier this week.  Since then, someone posted that "it can be easily opened up to cross the wires and make the arrows map to buttons instead."

Not a whole lot of info there, and I asked about it on the discussion page there, after searching the web like crazy and finding nothing.  Anyone want to give it a shot?

_Iz-:
I already have a dance pad from a different manufacturer. Anyone know if the Kraft Rockin the boat game will work with a pad that isn't Kraft's? It looks like it would be fun for my 4 and 5 year old... (I'm at work right now, if I get no response then I'll just try it myself when I get home)

Necro:
Ok, I dont TOTALLY get it, but what I think is (as talked about here: http://www.stepmania.com/wiki/Joystick_Axes_Problem) is that you can open and hack the pad so that the diagonals become the x/y axis and the u/d/l/r arrows become buttons so...it would work.

I think thats what it means.  Basically wire rerouting.

rfryar:
Ok, I have completely tested my pad and here is what I found...

1) Everyone is correct that since this pad uses the "Hat" switch from the joystick you can not have both key presses at once. 
2) The test mode correctly shows this behavior
3) That being said it is possible to get comb moves to work right and stepmania does recognize them on this pad under certain conditions.

So as a novice player in lower bpm games combo moves seem to work fine.  This is due to the fact that if you do not land on the pad at the same time the pad will register left and then a split second later register right and it will count as a combo.  But as the BBM increases this does not register as a combo anymore.

So if you are a novice player combos work, but an moderate to advanced player they do not work anymore.  I think I will either mod the pad or just use it as a platform for constructing my own pad with the diags.

Rick

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