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CoinDrop v1.3 Released - Now you can insert coins from your front-end!
headkaze:
Actually, you can still get a copy, you just have to message me in this forum with a link to your project page and I will give you a password and url to download.
SOAPboy:
--- Quote from: headkaze on January 01, 2006, 04:06:39 am ---Actually, you can still get a copy, you just have to message me in this forum with a link to your project page and I will give you a password and url to download.
--- End quote ---
And i thank you alot for that, and still trying to give to the community by doing so..
Its just a shame you have to do that :(
Ill PM you when i get around to getting my cade running again, currently the PC is being used by my GF and is now loaded with tons of spyware.. thanks gf.. :-|
iwillfearnoevil:
i still find it ironic how some people get so upset at this idea yet are playing with roms when they don't own the pcb. i just don't get how what they do is okay but try to come down on other people.
Spartan:
--- Quote from: headkaze on December 30, 2005, 06:15:50 am ---
--- Quote ---I'm also experiencing the problem where the program causes the coin insert sound to play when I press 5 but nothing happens in mame (I tried it in robotron) when I hit 1, unless I hit 5 while I am in mame.
--- End quote ---
Perhaps CoinDrop is not finding Mame... it searches for the "MAME:" part of a window when Mame launches. I have no experience with fastmame, perhaps it uses a different way to name it's window. As I have only tested this with Mame32 and Mame32fx (I'm assuming it works with standard Mame if that uses DirectInput too). Can anyone confirm that it is actually working for them? I havn't had any feedback saying it's actually working. Until I get a bit more of a feel for what may be happening or going wrong, I don't know how to go about debugging this. The actual coin insert part of the program works separately (the part where it detects a coin drop key press and makes a sound), so it seems the problem may lie in the DirectInput injection code. You could also test to see if it can auto-skip the disclaimer screens. But if it can't find a window named "MAME:*" then it won't find Mame. If you can run your version of Mame, then Alt-TAB out to the desktop, check if the name of the process on the taskbar is called "MAME: *name_of_rom*", and get back to me.
--- End quote ---
I am having the exact same problem. My window says:
MAME: Ms. Pac-Man [mspacman]
headkaze:
Ok, please tell me the version of DirectX you have (Start->Run->"dxdiag"). I'm thinking about releasing a "debug" version of CoinDrop that will output dialog boxes of what is going on to help me figure out what is happening. Also, please tell me the the version of Mame you are using and Operating System. There is also an issue if you are running a unicode version of Mame which means the actual language settings could effect things. On a final note, I did notice that Mame had a backup input system if DirectInput fails. This means CoinDrop will not work, as it intercepts DirectInput traffic only and injects keystrokes to DirectInput. I will release the debug version soon, stay tuned.
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