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CoinDrop v1.3 Released - Now you can insert coins from your front-end!

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D5A1AC:
I'm also experiencing the problem where the program causes the coin insert sound to play when I press 5 but nothing happens in mame (I tried it in robotron) when I hit 1, unless I hit 5 while I am in mame.

EDIT: I'm using fastmame 0.98, and although I doubt it is really important my specs are: Nvidia A7N8X-E Deluxe motherboard, AMD Athlon XP3200+ cpu, radeon 9800 pro, 2X256 hyundai ddr400 ram, an 80GB barracuda as well as a 120GB, and then some optical drives which obviously wouldnt conflict with your program.

DrewKaree:

--- Quote from: dax on December 29, 2005, 05:59:41 pm ---
I don't want to be argumentative, but...


--- End quote ---

THERE IS NO "BUT".  YOU EITHER DO OR YOU DON'T WANT TO BE.  CLEARLY YOU DO WANT TO BE.  TAKE A LOOK AT WHO'S SAYING THIS.  IT'S YOU, GENIUS!

Again, DO YOU EVEN REALIZE HOW MUCH YOU CONTRADICT YOURSELF?


--- Quote from: dax on December 30, 2005, 01:09:52 am ---
And you guys call me argumentative?


--- End quote ---

No, YOU CALL YOURSELF ARGUMENTATIVE! 

There's no way to point it out to you other than to show you your own words, since you don't believe factual points brought up by members here and refuse to acknowledge it when it's demonstrated to you.

The martyr role doesn't fit you well when your words continue to be used against you.  See if Pepto Bismol can stop the diarrhea of the keyboard.

markrvp:

--- Quote from: dax on December 30, 2005, 01:51:50 am ---I can see obviously there's a hierarchy of old-school posters here who have their feathers ruffled.
--- End quote ---

SirPoonga:

--- Quote from: dax on December 30, 2005, 01:09:52 am ---And I guess you think that anyone who disagrees is just the same guy using different screen names?

--- End quote ---
Since you are new you didn't get the joke :(


--- Quote ---I'm sorry, but I don't see anything wrong with pointing out what I think is a double standard.  Am I entitled to an opinion here?
--- End quote ---
Nothing wrong with it.  But you have to remember many people have legal cabinets.  Mame may have led you here but you will realize there's more to an arcade cabinet than mame.  I think that's why many people here think everyone must be running illegal cabinets as most people started out with mame.

There's shareware, freeware, ports, remakes, compilations, legal emulation like epsxe with real psx discs.  Mame only makes up a small part of what you can do with a cabinet.  I think many people don't realize that there's a PC in their cabinet, meaning they can do alot of stuff other than mame.  That's why there are many frontends that can handle more than just mame.

In fact mame didn't lead me to a home cabinet, though it did lead me to this forum.  My first experience with home arcade was in high school seeing a person put a nes into a cabinet in Nintendo Power.  Then in college the guys across the street put a nes, snes, andd genesis into a cabinet.  That's what started me looking for an arcade cabinet, which eventually led to mame, which eventually led to this site.  Emulation is only a small part of my cabinet, which is legal emulation.  I got in on starroms when they had a bunch of atari games.  But I also play many ports, remakes, compilations, epsxe with real psx discs, shareware, and freeware.  In fact that why I have a voodoo3 in my cabinet, many of these older ports and remakes had 3dfx acceleration, like nfl blitz.  So you see why I don't think something like this software is useful.


--- Quote ---It has less to do with the specific software and more to do with the irrationality of discouraging development. 

--- End quote ---
I didn't discourage it, look, I even said he could keep it up but said it was going to be frowned upon. 



I do have a question about the program.  If you continue to develop it are you going to handle the credit requirement difference in some games or just assume 1 coin 1 = 1 credit?  Plus there are many older games that didn't have coin and start, just coin, the game started once you put the coin in or hit button 1.  I assume you would stick with 1 coin 1 credit as that should cover 80% of the playable games?


Ok, now the bickering is getting to the point where I will have to prune the thread.  Please stop.  We have the right to our own opinions.  Many people are going to clash, but don;t put someone down if yours is different.

headkaze:
Thanks SirPoonga a thread prune may be in order ;) Unfortunately this thread has become a bit of a stomping ground. But back to the matter at hand...


--- Quote ---I'm also experiencing the problem where the program causes the coin insert sound to play when I press 5 but nothing happens in mame (I tried it in robotron) when I hit 1, unless I hit 5 while I am in mame.
--- End quote ---

Perhaps CoinDrop is not finding Mame... it searches for the "MAME:" part of a window when Mame launches. I have no experience with fastmame, perhaps it uses a different way to name it's window. As I have only tested this with Mame32 and Mame32fx (I'm assuming it works with standard Mame if that uses DirectInput too). Can anyone confirm that it is actually working for them? I havn't had any feedback saying it's actually working. Until I get a bit more of a feel for what may be happening or going wrong, I don't know how to go about debugging this. The actual coin insert part of the program works separately (the part where it detects a coin drop key press and makes a sound), so it seems the problem may lie in the DirectInput injection code. You could also test to see if it can auto-skip the disclaimer screens. But if it can't find a window named "MAME:*" then it won't find Mame. If you can run your version of Mame, then Alt-TAB out to the desktop, check if the name of the process on the taskbar is called "MAME: *name_of_rom*", and get back to me.


--- Quote ---I do have a question about the program.
--- End quote ---

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