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2 Lightguns Soooo Close
Sensei:
hmmmm.....
I suppose I could find what buttons the guns were sending on their trigger activations. (using one of the many keyboard utilities that float around for Mame).
Then I could remap Player2 fire to the appropriate button within Mame.
I'll try this later and tell you.
Thanks for the suggestion.
Doc-:
If you run noname MAME or analog MAME+ they both have command line options that allow mapping of multiple mice including separate mapping of the buttons. I've had both versions working with dual Act labs lightguns.
Unfortunately they are not fully up to date.
Some people report you can use Advance Mame, but I have not tried it yet.
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Sensei:
So what you're saying is I should setup my MameWah with regular Mame for all my games (except light guns)
and have a another emulator listing for AnalogMame+ for just my lightguns.
I supposed it could be worse.
How is noname Mame or AnalagMame+ for setup? As easy as Mame32?
Maybe I'll give that a shot too then.
Doc-:
--- Quote from: Sensei on December 09, 2005, 12:49:24 am ---So what you're saying is I should setup my MameWah with regular Mame for all my games (except light guns)
--- End quote ---
That's how I'm doing it at the moment. I'm hoping we get a new version of noname soon, but not so for the moment.
NONAME and ANALOGMAME are both command line versions (like command line MAME, but not like MAME 32). You need to run noname with the "-multimousexp" command line option, and you need a frontend like MAMEWAH to manage your lists and kick off the DOS versions.
Other than that, you need to make sure that the lightguns are the only USB mouse devices (if you want them mapped to device 0, 1) and then go into the game when running to remap any buttons as needed. Noname will recognize the difference between "mouse 0, button 1" and "mouse 1, button 1" for example.
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