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LCD Monitors?

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Level42:
My opinion about LCD,TFT plasma and all other such displays is clear: OK for laptops and portable devices, for all else it sucks big time.

However, there is a new technology coming up that could change my opinion, but that is only in a year or two.

Was discussed already here:
http://forum.arcadecontrols.com/index.php?topic=44191.0

Also, in the days of classing gaming, there were no LCD's. So a flat screen is wrong, it also emits light in the dark places and that kills the older games. Anyway, all just MHO.

Capthowdy:

--- Quote from: Lilwolf on November 29, 2005, 09:19:25 am ---btw, if you do get one... the best output is to run native resolution, don't let mame change it, and then use hwstretch or D3D. 

otherwise you have mame stretching / the video card stretching, then maybe even the monitor itself stretching... IE crap. 

Better to just let it stetch once in mame.

--- End quote ---

I see this written EVERYWHERE.  But how is it done?  How do I force MAME to run in the LCDs "native resolution?"   ???

JustMichael:
Well according to the MAME docs (windows.txt):

"-resolution wxh[xd] / -r wxh[xd]

   Specifies an exact resolution to run in. In full screen mode, MAME will
   try to use the specific resolution you request. The width (w) and
   height (h) are required; the color depth (d) is optional. If omitted or
   set to 0, MAME will determine the mode auomatically. For example,
   -resolution 640x480 will force 640x480 resolution, but MAME is free to
   choose the color depth. Similarly, -resolution 0x0x32 will force 32-bit
   color depth, but allows MAME to choose the resolution. The string
   "auto" is also supported, and is equivalent to 0x0x0. In window mode,
   this resolution is used as a maximum size for the window. The default
   is auto (-resolution auto). This option requires -ddraw for full screen
   resolution switching."

Gh0sty:
LCD have one more problem beside the resolution limit, the Hz.
You can only play at 60Hz & 75Hz as far as i know, so a 57Hz or 54Hz
game will be playing way to fast and/or having tearing and sync problems *shudder*

The future is SED, but at first not for Home-Arcade for sure, the price is so high
even for haveing an SED TV.

R
Gh0sty

Capthowdy:
what games run at that rate?  I'd like to give it a test.



--- Quote from: Gh0sty on May 02, 2006, 11:05:47 am ---LCD have one more problem beside the resolution limit, the Hz.
You can only play at 60Hz & 75Hz as far as i know, so a 57Hz or 54Hz
game will be playing way to fast and/or having tearing and sync problems *shudder*

The future is SED, but at first not for Home-Arcade for sure, the price is so high
even for haveing an SED TV.

R
Gh0sty

--- End quote ---

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