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Star wars yoke - can you use optical?
Minwah:
--- Quote from: ChadTower on November 09, 2005, 09:48:05 am ---There is a reason they used pots rather than optical. They function differently.
A basic optical controller only moves the onscreen object while the controller is in motion and has no way of detecting center. That is why opticals are 360 degree steering wheels and spinners.
--- End quote ---
The exception is RoadBlasters. That used the same optics used in 360degree wheels but the RB wheel is limited.
But one the whole I agree, you should always use the correct type of control if possible. I suppose another exception is that people like to use spinners for 'paddle' (pot) based games - the feel is totally different but for MAME it does function pretty well.
ChadTower:
--- Quote from: Minwah on November 09, 2005, 10:00:50 am ---The exception is RoadBlasters.
--- End quote ---
mamerJ:
good point ... hence the good old spin the wheel driving games "super sprint" :)
ChadTower:
Pole Position.
Minwah:
--- Quote from: ChadTower on November 09, 2005, 11:03:57 am ---That's a third case, though, where you have limited range of motion on the optic wheel. The operation is the same, really. No way to detect center, and the car only moves when the wheel is moving. If you offcenter the wheel and stop it there, the car is not still turning, yes?
--- End quote ---
Well in the game the car is turning...but nothing is changing anymore (dunno if that makes sense). You're right anyway, just I don't really know how it works exactly, because when you turn back to the centre, the car should straighten up (exactly). What I mean is, I don't know why calibration isn't lost, except that in theory the amount of travel from centre to extent should always be the same...but don't know how that works in reality.
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