FE-3Darcade/Emulaxian 0.77 released!
Whatisnew:
0.77:
-Teleporter. If the currently selected game is in the fpsarcade, then when you switch to the fpsarcade you will be teleported in front of it. This way you can feven in fpsarcades find games fast by switching to the listbox menu type (or cylarcade but switching to listbox is much faster) select a game and switch back to fpsarcade and you will be in front of that game.
-A new fpsstartpos option in the arcade cfg files defines the camera position when a new gamelist is loaded. If it is not found or empty you will be teleported in front of the model of the first entry in the gamelist.
-Strafing. Setting strafing|true| in fe.cfg will enable strafing in stead of turning. And strafingspeed|| sets the strafing speed.
-Updated the animation support. Every animation event (animate on load, select, startbutton) can now have its own animation. I also added support for keyframe paths for fpsxtramodels. Look out for the Grunt Robotron in the fpsdemo2 arcade ;-)
-New fpshither and cylhither options in arcade cfg files. Objects closer to the camera then the hither are not rendered.
-New fpsyon and cylyon options in arcade cfg files. Objects further away from the camera then the yon are not rendered.
-Fixed search in the scrolling variant of the listbox menu type
-Finally got a way around the spin at startup of the fpsarcade menu type
-Fixed turning on and of collision detection in arcade cfg files with the fpscolldetect option.
-Fixed script error while selecting a sprite with a custom scrollbar (chat,history,gameinfo) in the skinner.
-Fxed script error when using a skin not setup in fe.cfg but only on a selset and or gamelist basis.
-Fixed some bugs in the list manager
websites:
http://3darcade.mameworld.nethttp://www.i-modernist.com/emulaxian:-)
Peter