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The case for two spinners?

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Fuzzguitar:
Thanks a bunch Ken, Chronos, Ahofle...

Well I've decided I'm going for two spinners now.

The setup sounds like a party game fans paradise, the quality of games in this case wins out over the quantity for me. Warlords did indeed rock in my testing and though I only ever use Mame in cabinets for authenticity, I could even be persuaded to put a 2600 emulator in for all the paddle games.

So no need to apologise for hijacking my thread, as it's pretty much served it's purpose and I too am interested in hearing about possible hookups now.

I always thought the easiest way to connect two Tornados would be to buy a cheap USB hub, use MameAnalog+ to switch axis on second mouse, save settings and away you go.

The only disadvantage (as I see it) is this method means the other controls like trackball are still active whilst you're using the spinner (maybe a problem if little kids are around but not for me). Hence, I shouldn't need an Opti-Pac, especially since my 3" trackball I've just ordered is USB/PS2.

Can someone please correct me if that method is incorrect?

It's just what I came up with from researching here & slikstik forums, not anything I can actually attempt until I get my spinners.

(PS. I'm still going for two spinners even after opeing up my CP for the first time last night revealed wooden support blocks and more routed areas than I had anticipated - basically, I will have either the tightest squeeze of all time to fit all this, or I'll need to totally re-do the CP...Oh well, think of the dual spinners!)




KenToad:

--- Quote from: Silver on October 04, 2005, 01:17:29 pm ---
--- Quote from: KenToad on October 03, 2005, 01:26:18 pm ---.... and that Japanese arkanoid game for dual co-op simultaneous play....

--- End quote ---

Which one is this? I'm currently going through a similar 2 spinners or not debate (its an interface issue mainly - don't seem to have a spare axis anywhere - although advancemame might save me).

I'd LOVE to play a co-op arkanoid game....

--- End quote ---

I was just looking through my lists to find the specific gamename of this one and I saw three more pretty cool dual spinner games:  Hotrod, Demolition Derby and Badlands.  Ahh, memories of the fair, especially that crazy Demolition Derby that attracted all the rednecks ... and me.  8)

And the simultaneous Arkanoid is called Arkanoid Returns or ARKRETRN.  It's running fine on my .87 version and seems to be very cool.  You play together on the same board, kind of staggered like doubles tennis players.  If the first misses the ball, the second has an extra split-second to get it.  Or you could strategize and spread out to cover more area with less movement.  So far, I've only played it with a joystick and a spinner.  The joystick player doesn't have nearly as much fun, IMO.

I've really got to get started with my dual spinner panel.  This thread is inspiring me.  And it didn't really even occur to me that so many arcade boxes are made with a trackball and only one spinner.  It's almost a standard design.  Oh well, give me dual spinner action anyday. 

Cheers,
KenToad

Cronos:
Good add on there with Demo Derby & Badlands!

Hmmmm what else is there? I had a list once upon a time... SuperSprint and Pong also come to mind.


--- Quote ---I always thought the easiest way to connect two Tornados would be to buy a cheap USB hub, use MameAnalog+ to switch axis on second mouse, save settings and away you go.

The only disadvantage (as I see it) is this method means the other controls like trackball are still active whilst you're using the spinner (maybe a problem if little kids are around but not for me). Hence, I shouldn't need an Opti-Pac, especially since my 3" trackball I've just ordered is USB/PS2.

--- End quote ---

Save your reciept for the hub! I never had issues with the Tornado spinners, but I had an issue with a Happ trackball used in conjunction with all my USB crap! A decent powered hub cured the issue! Seems to be a rare problem these days though.

As far as all your mice being active with MAMEAnalog+? Well... I can't testify for the later MAMEAnalog+ builds that came AFTER the MAME dev control config changes. But I use .69 which emulates most the dual spinner gmaes fine enough for me. And when you map the mice. As long as none of them are set to "SYSMOUSE" or the same mouse (They will numbered like Mouse 1, Mouse2, Mouse 3, etc), you won't have any dual activity. Hope that makes sense?

And you should not need an optipac since everything is USB.

Fuzzguitar:
Thanks again, nice to have all that confirmed since I was only using guessing.

Haven't bought a hub yet  ;) I would have tried first without one anyway. I just recall reading that over at slikstik.

And come to think of it, I knew about the Arkanoid game too, I am so rusty after being out of emulation for a while!

Yet another reason to place my orders for two spinners and get to work on getting this panel done!

Bursk:
People, could we get a list on the go, please?  I'm also very interested to see how many buttons each of these games requires, as it's relevant to my dual-spinner CP design.  Cheers.

EDIT: Oh, and I was wondering what everyone thinks of Blasteroids.  mameinfo.dat tells me that 'The game was originally to have areas in which a certain ship form was required to get through them, but the game's production was pushed forward, and it didn't recieve the fine-tuning that was originally planned.'

Does the game seem rushed and lacking polish, or is it still a lot of fun?

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