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KB32
Raven..:
I know this is not a new subject by any means. I jsut wanted to sya that I am actually pleased with my KB32! I finally got around to wiring it up and it works great with no ghosting. Of course I have no admin keys set up, but I really don't need them. Anyway, these things have gotten a pretty bum rap around here and I wanted to offer a little positive note. ;D
Tiger-Heli:
Are you sure there's no ghosting? (In other words, can you run ghostkey and press three of the sequential inputs (looking at the connector) and verify the fourth does not also display.).
I'm just asking b/c the KB16 that I tried was terrible in this regard. Maybe they added diodes on the PCB???
NOTE: If you are using every other input you shouldn't have problems, but sequential ones usually did . . .
SpeedyR:
I've been curious about them as well. I had been thinking about building a dedicated "stargate" CP and figured that it would be a cheap/easy way to make a specific CP that didn't need a lot of extra features...
not sure what route I would go but figured it's an option to consider. I've got a minipac on the main CP I'm playing with and it's excellent but seems to be overkill for what I want to do next. I just want a replica of the Stargate/Defender CP so I can recreate the feel of the play...
any other suggestions or options?
Jeff
NoOne=NBA=:
Unless you get a real good deal on it ($10 MAX on the 32 input version), you'd be ALOT better off with a Keywiz Eco.
You get twice the inputs (counting the shift capabilities), no wiring hassles, and no last minute workarounds for faults with the intial design.
You may not NEED all of the features it has for the current project, but they will be there if you change your mind down the road.
For the record, the TOKN's didn't get a bum rap.
As designed they were absolutely useless for anything other than a 1-stick/2-button panel.
The guy selling them came in, lied about them, and claimed there were no problems with them when questioned.
When it was pointed out that there WERE problems found with them during independent testing, he lied some more, claimed WE were lying about his product, and then tried to get the threads containing the TRUTH about his encoders deleted from the forum.
When that didn't work, he used the suggestions here to fix some of the problems that his encoder "didn't" have, and is now claiming they work fine.
They may work, but they still have ALOT of shortcomings when compared to an I-pac or KeyWiz however.
If you want to run a different app, that doesn't allow you to reprogram the keys within the application, you have to hook a keyboard to the TOKN, and then program each button individually for the new app--using the blinking LED on the circuit board as your only interface.
I'll stick to the graphical programming utilities, and hotswap sets, that come with the I-pac and KeyWiz.
You can swap between full sets of inputs in seconds with both of them.
They were designed to allow full set keymashing, and their designers have been very upfront with the entire community.
The advice, support, and help that Randy and Andy have given this community has been tremendous, and I personally would have a hard time supporting the guy that came behind them, and tried to put one over on us, with only his own gain in mind.
Raven..:
All valid points! Actually I DID get it cheap....like $12.50 shipped off of eBay. Worth what I paid for it, for sure. Normally I use Jpacs/Ipacs, but I had to try this one for the price. So far it is working fine for me.
I have not used a Keywiz yet, but that is what I am going to buy next. I'm not interested in the shift functions though. All I need is a normal 6 or 7 button per player layout (with coin, etc.)
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