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Couple of questions about mame cabinet

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Timoe:
I've already bought or collected all the tools and materials but sometimes I think about how easy it would be to just buy the kit and throw it all together in an hour or so as opposed to 3 months of work every other weekend.

brophog:
Half of the fun is designing and building the thing. I can go BUY a console and plug in a control and use it. Where's the fun in that? A Mame cabinet is as much a creation as a gaming platform, to me atleast.

Oh, and this is an amazing resource. I never post because I think every answer under the sky is around here somewhere. 8)

RayB:

--- Quote from: Abomination on September 01, 2005, 09:45:45 pm ---One question tho, how can a game need a faster computer than exists to run it at full speed?
--- End quote ---

Tiger-Heli:
Here's another example to help you understand a little better why the speed difference:

PacMan - Ran in the arcades on a Motorola Z80 @ 3.072MHz.  This is about equivalent to the IBM PC XT, which used an Intel 8088 (8086?) CPU at 4.77 Mhz.  Slowest PC to play it in MAME would be around a Pentium I 150 Mhz (guesstimating).  Not only is that about 30 times faster, but it also five generations of chips faster - 8088, 80286, 80386, 80486, Pentium, Pentium II, Pentium III, Pentium IV, etc.

Modern Games - SF Rush - R5000 (little) @ 200MHz, also a TMS32031 @ 33.8688MHz.  The main processor on this board is a little faster than the Pentium PC I mentioned above.   I've seen estimates that it would take a Pentium 4 at about 10Ghz to run it properly.  More realistically, 30x speed would be about 6 Ghz, so probably in about 4 years, on a Pentium 8 at 6 Ghz, it should be playable.

BTW - Really modern games - Afterburner 3 (unemulated) runs on a Intel Pentium 4 3.0G HT (800Mhz FSB - 1MB L2 Cache) with a 256M graphics card and a GIG of Ram.  It will probably be about 10-12 years before computers will be fast enough to play emulations of this (and maybe longer to white the code).

Bottom line is - 95% of the games in MAME will play decently on about a 1.5 - 2.0 Ghz processor, and the other 5% are unplayable on hardware at triple the price, so . . .

JCL:

--- Quote from: Tiger-Heli on September 03, 2005, 01:05:43 pm ---Here's another example to help you understand a little better why the speed difference:

PacMan - Ran in the arcades on a Motorola Z80 @ 3.072MHz.
--- End quote ---

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