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Guide: Button & Joy requirements/game specific layouts - formally "MAWS stinks"
SirPoonga:
--- Quote from: Crazy Cooter on August 22, 2005, 01:21:42 pm ---Controls.dat is accurate, but is missing games still (partially my fault since I haven't contributed to it... yet :-[).
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Actually, controls.dat is almost as far as it can get. What's left is anything new added to mame, games that need some major fixes to their controls, clones with different controls, or games that have flyers that aren't in Mr. Do! control panel pack. Otherwise we have exhausted Mr. Do! pack which is the largest resource of control panel images. I'm not seeing controls.dat going past 1000 entries anytime soon. But then remember those entries are just parent games.
You also have to remember about 1/5th to 1/4th of mame is not working at all since they took out the testdriver status, so you can never document mame's controls to real life 100% now.
--- Quote ---I expect MAWS will support controls.dat at some point, which will be much better.
--- End quote ---
I doubt it. For many many months I have been contacting mameworld to change the version on their main page from 0.88.1 and to have it link to the right location. However, I see recently it changed to not include version and is still linked to nplayers :(
Crazy Cooter:
Found a real gem:
Dual Trackball Setup
dual 8-way topfire joysticks (SDI - Strategic Defense Initiative)
--- edit ---
Also found an odd ball, but the picture of the cp is very small so I can't see what exactly the deal is. It's for "Major League" and has the panel split for offense & defense. It appears to have 4 or more buttons... I'm not sure.
Minwah:
--- Quote from: SirPoonga on August 22, 2005, 02:47:59 pm ---I doubt it. For many many months I have been contacting mameworld to change the version on their main page from 0.88.1 and to have it link to the right location. However, I see recently it changed to not include version and is still linked to nplayers :(
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Heh, the AoS/Mamewah board is still just 'ArcadeOS' from the front page so don't worry! I'm not sure who is in charge of the front page there anymore, I think the guys don't have as much time as a few years ago.
I'll get in touch with CuteButWrong from MAWS if you like and see if he's be interesting in adding support.
Minwah:
--- Quote from: Crazy Cooter on August 22, 2005, 07:55:52 pm ---(SDI - Strategic Defense Initiative)
--- End quote ---
Just don't play that on September 11th! ::)
Avery:
If you are going to go modular, I'd think twice before putting buttons with trackballs, etc. The only exception I can think of is putting a button and a Defender up/down 2-way together on a single panel.
I did some thinking about this and realized that the number of button panels required to do EVERYTHING faithfully to the original got silly large in a hurry. Here's a VERY short list.
Player Buttons:
p1/p2 vertically - 2" panel
p1/p2 horizontally, spaced wide, high on a 4" panel
p1/p2 horizontally, spaced close, high on a 3" panel
p1/p2 horizontally, high on a 4" panel +1 (the center of Defender and Asteroids)
Play Buttons:
1 button - 2" panel
2 buttons side by side
2 buttons on 45
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