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Pong/Atari/Chuck E. Cheese creator attempts to reinvent the concept of an arcade
RandyT:
I'm thinking it will be interesting to see the hardware used in a situation like this.
Nobody will want to play only 1 or 2 different games for hours on end, so the tables will either need an emulation based system for the classics, or at minimum, some snazzy stuff to integrate some new titles.
I find it intriguing that this could be yet another venue that could help legitimize emulation through the licensing of the classic titles. But I hope they strike deals with some recent gaming software authors to help insure it's success. Otherwise, I have reservations on the idea.
RandyT
AlanS17:
It's my understanding that it'll be PC-based and remotely managed. So I'm sure the user will have a number of games to choose from, and they'll be easily rotate-able. Indeed, this would be a prime opportunity for emulation. It would be a simple way to create an instant game library. However, I think the concept is centered more around multi-player games.
SirPoonga:
--- Quote from: AlanS17 on August 10, 2005, 12:53:45 pm ---Here in DFW we've already got 2 D&B's and a GameWorks.
--- End quote ---
"But Bushnell believes...Today's games isolate players...including pretty much all women."
That sentence/thought was hard to quote, many breaks in it :)
He's never been to Gameworks in downtown Minneapolis...
Granted this is a generalization but the last time I was at Gameworks, yes, most of the players on the racing, gun, and fighting games were men. But most of the players on the Sega Horse thing, ticket redemption, classics, and skill games were women.
"Imagine a Chuck E. Cheese for grown-ups
LiquidFire:
PONG! ALL THEY HAVE IS PONG!
(Okay, wake up.)
Seriously, I hope he still has some friends back in gameland that will license something cool in the tables. Aren't most of the games that are multi player just for two, the crowd he seems to be after are a group-okay what does that leave, Japanese Boxing? Oh yeah, the Simpsons. Maybe they won't have to worry about people staying too long after all.
If the place seems to have a surcharge for the games built into the price, (like eating at an amusement park) it will pass fast. If the games are durable enough to work all the time (My tables not working! Can we move?) and not too distracting no one eats anything, then well, maybe a balance is struck.
The problem I see is that a business that has to be 2 in one, an arcade with all of its issues plus a restaurant with all of ITS issues, will be a huge management problem. Economics just somehow won't allow anything this cool. Hope I am wrong.
Having the surface of a table ready for the next customer seems to be about as high-tech as most restaurants can be, and they fail at that too often.
versapak:
--- Quote from: AlanS17 on August 10, 2005, 02:01:32 pm ---It doesn't matter how long the wait is. If someone is staying longer it's because they're playing. If they're playing then money is being made. Everyone else can sit and wait for their table all night. It's not like a regular restaurant where the amount you spend has relatively little to do with how long you stay.
--- End quote ---
Ummmm...
Of course it matters.
Sure they are making the money off those currently in there taking up the tables, but them making immediate money is NOT what I was talking about.
It is great to have people there, but unless you are going to chain em to the seats, and make em stay forever, then you gotta have other customers to follow em.
That may be tough to accomplish, if you regularly have a wait of 1.5 or more hours, then people will just leave and go elsewhere, and unless the games are the best out there, and the food is top notch, then people will just say, "Whatever,
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