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New Act-Labs guns!

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vibez:

--- Quote from: ahofle on July 15, 2005, 01:41:46 pm ---
--- Quote from: vibez on July 15, 2005, 04:04:29 am ---Guys, Take it from me. DUAL Guncon2 & TV ACTlabs guns now work with standard mame without needing any superduper AnalogMameXP+++ versions. I have tested this myself & I talked to the guy who actually fixed the mame code to support this.

He is a quote from the email he sent.


--- Quote ---MAME does not handle dual PC Monitor guns.  But it does handle dual TV guns.  When Act Labs made the TV guns, they added a new switch to the design.  When the switch is set for Player 1, the gun sends mouse buttons 1 and 2 for trigger and reload.  When the switch is set for Player 2, the gun sends mouse buttons 3 and 4 instead.  As far as Windows is concerned, it's still just a single mouse with 4 buttons.  So you don't need Raw Input to handle dual TV guns.
 
MAME handles the dual TV guns perfectly.  When the -dual option is selected, it reads buttons 1 and 2 for Player 1 and buttons 3 and 4 for Player 2.
--- End quote ---


--- End quote ---

Yep you're right (for the most part).  Two Act Labs USB TV guns work now in Mame 97 (just tried last night on area 51).  It even has a different crosshair now for the 2nd player!  Very cool.  The only glitch is the off screen reload is not very good on the 2nd player gun.  You have to point right at the edge of the screen to reload, as opposed to just pointing completely away from the screen.  Player 1 reloads fine.  This is in Win98 BTW, using Mame32 .97.


--- End quote ---

Yeah that depends on the game. I cant remember which one, but it had problems. Some games work well with the option 'off_screen_reload' others don't

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