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What the heck is the 7th button for on NEO-GEO games
SpeedyR:
thanks for the graphics...
I was wondering. I am planning my CP now and with all of the 7 button CP's out there I figured it was the thing to do but never really knew why?
I guess I know now, huh?
thanks!
Jeff
nickbuol:
So how would you wire this up for an IPac? Or is it a matter of configuring the buttons for each different style of game?
By that, I mean, if the layouts are:
x = unused
SF2 123
456
X
Neo Geo XXX
234
1
Button 1, 2, 3, and 4 are completely different depending on the game. The IPac can take up to 8 buttons per player, but how are they "mapped" out to be the desired configuration?
Thanks!
AlanS17:
It's there to make people ask questions. ;)
StatusQuo:
You know I thought the main reason for that button was for "run" in Mortal Combat. But maybe everyone is too cool for Mortal Combat these days. Still kind of hard to play with the exact layout but it makes it workable.
Witchboard:
--- Quote from: StatusQuo on June 13, 2005, 02:25:07 am ---You know I thought the main reason for that button was for "run" in Mortal Combat. But maybe everyone is too cool for Mortal Combat these days. Still kind of hard to play with the exact layout but it makes it workable.
--- End quote ---
I hated every Mortal Kombat past the second one. If I want to play a combo game, I'll play Killer Instinct. ;)
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