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New version of Kymaera.... please!
SirPeale:
--- Quote from: Katana Man on May 02, 2006, 04:40:16 pm ---Where are we at with Kymaera? Is it dead?
--- End quote ---
Never dead as long as source is available...
of course, finding someone to work on it is a plus, too. :D
spence:
Any advance on this FE?
The latest I can find is 2.0.2 at :- http://prdownloads.sourceforge.net/kymaera/kymaera_setup_windows_2_0_2.exe?download
Or has any1 taken on the source and developed sumthin' else cool?
spence
Buddabing:
--- Quote from: spence on September 07, 2006, 02:13:30 am ---Any advance on this FE?
The latest I can find is 2.0.2 at :- http://prdownloads.sourceforge.net/kymaera/kymaera_setup_windows_2_0_2.exe?download
Or has any1 taken on the source and developed sumthin' else cool?
spence
--- End quote ---
Unfortunately, the version in your link does not include source code.
I have been playing with the source code for a while now. I don't know if a new version will be released. There appears to be quite a bit missing from the source code, including the entire skinner application. The config application is also a mess. The frontend itself was ported to use the Allegro game programming library. The Allegro API, however, has changed significantly since then. Also, the movie playing code is Windows-specific.
The plan is to rewrite the skinner and config app using the machine-independent wxWidgets library, and to make the frontend not dependent on Microsoft code or compilers.
SirPeale:
Which would be fantastic. Esp. if a DOS port can be made to function with arcade monitor modes working.
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