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LED-Wiz USB LED and Output Control Device now available. *Blinky lights*
MikeQ:
--- Quote ---The point is there are drivers which use the same macro to define buttons for all the games in the driver. Basically the manufacturer used the same hardware, just changed the software. For those games we have the correct number of buttons the game used.
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I know this. I'm asking for an example so I can look into the issue. I ran into 1 game I think that had this issue but I don't recall what it was. This issue doesn't seem to be that prevalent. I sat down and went through a huge # of games one night and only found the 1 (maybe 2) that had this issue. The problem wasn't big enough to consider a problem but if this is a big deal then I'll look into it.
MikeQ:
--- Quote from: SirPoonga on January 24, 2006, 02:05:30 pm ---You can delete a led but can you add it?
Sure, you go to the input menu and program a key for the delete one and the LED comes on.
Wait, are you lighting everything that mame has mapped? So if you don't delete anything discs of tron will light 4 buttons, 8way joystick, spinner, and trackball?
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No, by default the controller mappings for Disc of Tron are all keyboard keys. You would have to map the mouse to whatever (spinner). On my panel, the joystick already matched the defaults as did the buttons so I didn't need to do anything there.
I'm not sure what the trackball Y axis is supposed to do on this game but it was also mapped to keys.
RandyT:
--- Quote from: SirPoonga on January 24, 2006, 06:44:54 pm ---
Right, answer a question with a question...
....I was looking to see if you would answer with 1 or 2.
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Your question was:
--- Quote from: SirPoonga on January 24, 2006, 03:34:15 pm ---Just curious, how many outputs are lost due to software programming DRM in gpwiz49?
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The answer to that is neither 1 or 2, rather 0. In my mind, this was like asking "how much carrot juice does it take to get to the store." So I didn't think I understood the question and I "gave it a shot". ;)
--- Quote ---You sorta have it right. I was wondering about about programming an id. I know it would take up pins (hence my question) and eeprom. You know I know this much from past discussions (and I have been making some of my own custom hardware).
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Well it would depend on the EEPROM used. There are single wire interfaces, but the most common are 2 wire, which would mean 2 I/O pins.
But the problem is that you have a catch-22 of sorts. You can't upload an ID to the unit unless it has an ID. So this would mean a clumsy method of having them all needing to be one ID, programming the unit, unplugging it and re-plugging, possibly going back through the "New Hardware" stuff (Win98) and then being ready to go.
If it were just a matter of 4 devices and you were going to give up 2 outputs per, jumpers would get you there more simply. On the other hand, It hasn't been a big deal to just give the customer the device number they ask for. That way it just works as they expect it to.
--- Quote ---RGB leds take up 2 outputs? So 10 per board leaving 2 extra (hence why I say 2 above? On a 4 player or rotating control panel that will easily take up 4 ledwiz worth of rgbs or more.
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The math is right, but the number is wrong (3 not 2) so I'm assuming a typo ;)
There is no reason an RGB LED can't span across multiple devices if each color is being independently addressed, and some things like spinner chasers and joystick directional indicators don't necessarily need RGB, so there are really no such thing as "extras". One of those could run your "knocker."
--- Quote ---So if there are two extra pins when using all rgb could they be used for programming in an id instead? And if it only costs the end user $5 for that feature...
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As written above, there aren't and it's not a good solution because of the dance the end-user would need to go through. Of course, if you are volunteering to take over my customer support duties for no pay, then I will consider it ;)
BTW, when faced with paying an extra $5 per unit for a feature they probably won't need, my customers tell me they would "rather not."
--- Quote ---But if you can order, say, up to 8 different ids then the arcade community would be covered.
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Here's how I view it: Everybody wants a #1. A quarter of everybody will want a #2. A quarter of them will want a #3 and maybe a 5% of them will want a #4. But if someone asks for a #10 after ordering a #1 through #9, then I will happily accommodate them. If they haven't ordered #1 - #9 they will just be trying to make extra work for me, but I will probably accommodate them anyway :).
--- Quote ---Though I can see a product like this being used outside of the arcade community. In fact I have a friend that bought a keywiz eco for a project that was not arcade related.
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Happens more often than you might think.
--- Quote ---Which with this conversation has proved you still can't find out exactly what a games uses unless you use trial and error or controls.dat :)
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This is true in the sense of spinner versus trackball versus steering wheel versus analog paddle. However, an individual has to end up tweaking their set-up manually to handle these exceptions anyway. Or am I missing something obvious?
RandyT
SirPoonga:
--- Quote from: MikeQ on January 24, 2006, 07:58:55 pm ---No, by default the controller mappings for Disc of Tron are all keyboard keys. You would have to map the mouse to whatever (spinner). On my panel, the joystick already matched the defaults as did the buttons so I didn't need to do anything there.
I'm not sure what the trackball Y axis is supposed to do on this game but it was also mapped to keys.
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Well, this is sorta right. First, the trackball in dotron is a hack to simulat the up/down spinner. FYI buttons 3 and 4 are the up and down on the spinner.
PORT_START_TAG("FAKE") /* fake port to make aiming up & down easier */
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10)
"No, by default the controller mappings for Disc of Tron are all keyboard keys. "
I am trying to understand this comment.
The controls aren't mapped to the keys, the keys are mapped to the controls. As you see above the control is mapped to the trackball. But mame also allows keyboard to be used for those inputs.
So I wonder what you are looking at to determine what's a spinner vs trackball versus left and right on a joystick. All can be simulated with a keyboard and for most games are defaulted to the same keystrokes..
So on your control panel do you have a trackball, did you disable highlighting the trackball in dotron? The game only has an 8 way triggerstick (with two buttons) and an up/down spinner.
MikeQ:
--- Quote ---
--- Quote ---Though I can see a product like this being used outside of the arcade community. In fact I have a friend that bought a keywiz eco for a project that was not arcade related.
--- End quote ---
Happens more often than you might think.
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If we get 4 unique id LEDwizs, I can create a christmas lighting setup that will be a grid 64x64. Rows will represent + and columns will represent -. If I can switch both positive and negative, I will be able to address 4096 circuits. 4096 strands of lights will allow me to do something far more impressive than this:
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