Arcade Collecting > Miscellaneous Arcade Talk
TECH: Jungle Hunt problem
Crazy Cooter:
--- Quote from: Magnet_Eye on May 20, 2005, 06:33:55 am ---...well, if i can;'t get this game running, i am going to gut it out and mame it.
--- End quote ---
:'(
Talk with Alan if you do:
http://forum.arcadecontrols.com/index.php?action=profile;u=572
Magnet_Eye:
--- Quote from: RayB on May 20, 2005, 09:38:39 am ---OK, you knew the threat of MAMEing a classic would get a response, didn't you?
--- End quote ---
you caught me! ;)
Magnet_Eye:
--- Quote from: RayB on May 20, 2005, 09:38:39 am ---
The usual advice is this:
1. Check all connections and make sure they are snug, and connected properly.
2. REPLACE those fuse holders. Don't just re-solder them. When something is damaged, it's best to replace with new. (Radio shack sells a few different kinds of fuse holders).
3. Test the fuses to make sure they are still good. Sometimes a visual inspection isn't enough.
4. Measure voltages. Get a cheap digital multimeter ($15) and measure all voltage outputs to make sure they are correct.
You can then go from there....
--- End quote ---
Oh, i have a multimeter. So far everything looks ok, except for that damned fuse. My concern is the burnt area around that. I could buy the conversion kit from arcadeshop for $40 if i have to.
I'll go buy a soldering gun and new fuse holder and post results here. keep fingers crossed! ::)
Magnet_Eye:
OK, Radio Shack sucks ass! They don't have any fuse holders. Their electrical section is one tiny corner of the store. wth?
Where can i get new fuse holders?
neverind. i think the power board is screwed. i am going to have to buy a new power setup.
bummer.
RayB:
do you have more than one RS in town?
What you probably want is this part: http://www.radioshack.com/product.asp?catalog%5Fname=CTLG&category%5Fname=CTLG%5F011%5F004%5F004%5F000&product%5Fid=270%2D742
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