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Show me photos of your home-built 4-Player (Quad) Contol Panel!

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Veinman:
Looks cool! I'm planning on building mine based on parts of jakobud's, and parts of UAII. Mostly just using UAII for some dimensions.

I was going to do a 48" panel but I think I'll actually shave it down to 47.5 or something, just to allow for material widths not matching up... unless my Lexan and MDF both end up perfectly 48".

IntruderAlert:

--- Quote from: markrvp on April 29, 2005, 03:34:08 pm ---Here's mine.  A little less width (38" wide).

--- End quote ---

I was planning to build my 4 player panel off of the SlikStik Quad
but you have some cool ideas going on here too dude

Looks like I'm going to have to borrow a bit from both ;D

So back to an earlier reply.. does it make ANY sense to have 7 buttons for players 3 and 4?

Is it better to angle players 3 and 4 so as to conserve space and looks or would it be better to line them all up so that you could play the few 2 player dual joystick games?

Is it better to have your start buttons across the top of the panel or grouped with the sticks?

I'll be using 4- 49ways a spinner and a trackball
I hadn't thought about a tron stick :o

If anyone has any ideas on how to improve the SlikStick Quad or markrvp's CP please share
(drawings would be nice) ;)

Veinman:
My 2 cents:
I've played the angled CP (my buddy has a UA II) and it gives everyone some more breathing room that I believe would be absent when all 4 are in a row.

While I haven't tried it in person, I think the player 3/4 sticks might not be so far away that you still couldn't play Smash TV.

I also prefer the admin buttons up at the top, since you are going to have to have some up there anyway, why not all the ones that don't have to do with playing the game?

markrvp:
As long as you are playing single player (or alternating player games) my spacing for Player 1 & 2 joys is great for playing Robotron, Crazy Climber, Smash TV.

namzep:
Not the greatest photo (you can't really see the trackball.  The eventual plan is to add dual spinners to it.  I'm mostly happy with the layout.  However, if I had it to do again, I'd angle the 3 & 4 player controls more and cut them down to only 4 buttons each.



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