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Help with control panel design?
Timstuff:
I've got a bit of a dillemma regarding the placement of the mouse buttons on my control panel overlay. I them out similar to in the Project Arcade book, but then I noticed... Won't they be hard to press while you're playing a game?
Does anyone have any suggestons as to where I could put the buttons and have them be easy to press while playing a game like Centipede? Also, some of the people playing the cabinet will be left handed, so if you have any ambidextrouse friendly ideas, please tell me!
sc1103:
What if you put three buttons to the left and right of the trackball, but below the joysticks and buttons?
screaming:
I'm redesigning my CP to use P2B1 and P2B1 as my mouse buttons in Windows.
I haven't tested it with anything but MAME but it should work as long as the emulator supports the mouse. Besides, you can have *any* buttons you want as *any* input in MAME, so as long as you stick to MAME you shouldn't have a problem at all mapping Centipede shoot (for example) to P1B1 and P2B1 no matter what they're wired as.
-sab
darktemp:
I'm going to just map my trackball buttons to the bottom row of player 1's buttons. You could also map it to p2's buttons as well for lefties. That way your panel is less cluttered with unnecessary buttons and you have a nice spot left for possibly adding a dedicated 4-way, spinner, etc.
markrvp:
What if you need to use the trackball as a mouse with Windows?
In order to still have buttons that function as MOUSE LEFT and MOUSE RIGHT in WINDOWS, don't you have to have buttons wired to either the Optipac or Mouse Hack? I thought buttons wired to a keyboard encoder won't function as mouse buttons for the OS. In MAME, any button can be mapped to anything, but in WINDOWS you still need buttons that are true Mouse buttons right?
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