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Flight Yokes Production
Kremmit:
Charlie-
Adding 360 and 270 wheels is a great idea- they're some of the only widely-used controllers we don't have much option on, thus far. If a BYOAC'er wants a 360 wheel, it's used on ebay or expensive from Happ. For 270, you've got the same options, plus cheap-o PC wheels. You'd have the market cornered on steering controls, and let the joystick & encoder guys fight amongst themselves! ;)
I think you should give the swapable idea some further thought, too. There's gotta be a way to pull this off, and I have to believe there are more potential customers who would pay extra for a 3-in-one than there are that would buy 3 separate steering controllers.
For that matter, folks wouldn't necessarily have to shell out the big bucks for a 3-in-one, as you could sell single-function "base models", and then "upgrade kits" they could add down the line. And you know they'd come back and buy them, too. If I wanted steering controls but was on a budget, and I knew your system was upgradable, I'd buy a 360 unit for starters (lower cost than the yoke, more/better games than the 270), then add the 270 and yoke upgrades later when my budget allowed. And I'd definately buy your system instead of ebay/happ/pc stuff, BECAUSE it was upgradable.
Let's see, the yoke/270 is easy, since that's just a swap, Steering Wheel (Handlebars? Spy-Hunter style?) for the yoke-top. It's the 360 that's tough, you'd need to suddenly allow the yoke base to spin freely, and disengage the pot, and add an encoder & optics. Tough order, that.
Maybe if you made a totally separate 360 unit that was contained in the same housing as your current yoke top(y-axis). Then make that unit such that it could be mounted directly to a CP, for standalone use, but also make it such that it would attach to your current base(x-axis). Add a locking mechanism to the base/x-axis, so it won't turn when the 360 module is installed, and you've got it.
If you actually build this, I want a discount. ;D
MrSaLTy:
Well put Kremmit....
I... uhhh... meant all that same stuff in my post... heheh ;D
Hoagie_one:
--- Quote from: Hoagie_one on April 14, 2005, 09:48:35 am ---do we have a price point?
--- End quote ---
Gamecab:
--- Quote from: Hoagie_one on April 15, 2005, 07:39:23 am ---
--- Quote from: Hoagie_one on April 14, 2005, 09:48:35 am ---do we have a price point?
--- End quote ---
--- End quote ---
I'm going to have to quote myself on the begining of this post.
I am still Pushing for a Mid-May release of these Yokes, so keep an eye out for the GameCab newsletter as well as this board. The GameCab website will cover the Specs, Price and lead time for ordering.
I would rather not get into the price as it is not a firm price as of yet. If I mistakenly quote/ hint/ or suggest a lower or higher price than expected I could have problems. I made this mistake about a year ago with the first Yokes, it wasn't pretty.
Just try and remember that I'm making the Yokes for the community at a very small profit. Keep this in mind when you read the post that someone will start with the title of "GameCab is out of his F*&^%$! Mind". This is in no way a hint of the price scale, but I have seen many a vendor get this type of reception with past products at almost any price.
Thanks
Charlie
markrvp:
--- Quote ---"GameCab is out of his F*&^%$! Mind".
--- End quote ---
ROTFL!
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