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Buddabing's LED controller

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gl.tter:

--- Quote from: SirPoonga on June 15, 2005, 05:36:25 pm ---Now let's say one doesn't want a button to light up when pressed, but wants to use this LED board to light up the controls a games uses.
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gl.tter:

--- Quote from: SirPoonga on June 15, 2005, 05:50:25 pm ---Ahh yes.
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Buddabing:

--- Quote from: SirPoonga on June 15, 2005, 05:20:15 pm ---it's been awhile since I used buddamame, did he put support for controls.dat in there or just support to show a viewer and the viewer displays the info?


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Controls.dat is directly supported.


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If he has support for controls.dat directly in mame then that would be the best version of mame to use for lighting what controls a games uses.
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SirPoonga:

--- Quote from: Buddabing on June 15, 2005, 06:01:24 pm ---
--- Quote from: SirPoonga on June 15, 2005, 05:20:15 pm ---it's been awhile since I used buddamame, did he put support for controls.dat in there or just support to show a viewer and the viewer displays the info?


--- End quote ---

Controls.dat is directly supported.


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If he has support for controls.dat directly in mame then that would be the best version of mame to use for lighting what controls a games uses.  He'd have to generate whatever signals LSE needs based on controls.dat when the game gets loaded.

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That's the plan.


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super sweet

hmm, I might wait for all this to play out befor eI go on with my qbert knocker.  Though doing hte serial route I plan will be simple and cheap, will do it just for the sake of doing it :)

SirPoonga:

--- Quote from: gl.tter on June 15, 2005, 06:00:20 pm ---Thanks, I'll check it out.  I PM you if I need more help on this (it sure is complex :)).

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That or post a message on the controls.dat forum.

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