Main > Main Forum

Buddabing's LED controller

<< < (46/69) > >>

gl.tter:

--- Quote from: RetroBorg on May 23, 2005, 01:02:36 pm ---I'm glad you contacting Dr.Romz' paid off, 3000 games is a lot of hard work.

--- End quote ---

Yes, nice guy too.

gl.tter:

--- Quote from: Franco on May 23, 2005, 01:31:29 pm ---I remember talk of multicolur LEDs, did it get decided whether or not these would be able to be used/controlled?

--- End quote ---

That's up to the light driver writers.


--- Quote from: dphirschler on May 23, 2005, 01:35:12 pm ---Asteroids P1 and P2 lights flash alternately.

--- End quote ---

OK, I'll make it an option (in the .dat file).


--- Quote from: Franco on May 23, 2005, 02:26:51 pm ---As discussed it will be awesome to have default and custom light sequences. I assume these would be easy to set up for an event such as a set period of inactivity etc.

It would also be cool to be able to set the next sequence by using the I-Pac shift function. This could be used to set the next squence used at the set period or to set one off instantly.

--- End quote ---

Again, up to the driver, but possible in theory.


--- Quote from: Franco on May 23, 2005, 02:26:51 pm ---A red Knightrider sweeping fade would look just toooo cool
--- End quote ---

gl.tter:

--- Quote from: gl.tter on May 23, 2005, 09:22:44 am ---I really like this feature, though some people will say that you don't look at the buttons when you play, but I still
think it's cool.
--- End quote ---

JODY:

--- Quote from: gl.tter on May 23, 2005, 09:22:44 am ---Speaking of which, are there any programmers out there willing to go through the game driver files, and replacing the set_led_status() calls with LSE signals?
--- End quote ---

RetroBorg:

--- Quote from: gl.tter on May 23, 2005, 02:53:26 pm ---
BTW, the signals don't have to be restricted to lights.
--- End quote ---

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version