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In what ways will I be hurt if I use a Gamepad encoder rather than keyboard?
cyro:
Do the gamepad encoders. I use them in all my builds including my personal machines. AWESOME, completely awesome!
vrf:
--- Quote from: RandyT on April 12, 2005, 01:23:29 pm ---One can say that the human eye/brain can't discern greater than 24 frames of video per second, yet there has always been a push to higher frame rates to get rid of "choppy" animation.
--- End quote ---
ultimate nickpicks: animation is not choppy because of the video framerate; it's choppy because animators do not animate 24 or 30 frames for every second. Many animators do less than half that.
TV is 30 frames a sec, film is 24.
Does live-action TV look choppy to you?
RandyT:
--- Quote from: vrf on April 21, 2005, 06:54:59 pm ---
--- Quote from: RandyT on April 12, 2005, 01:23:29 pm ---One can say that the human eye/brain can't discern greater than 24 frames of video per second, yet there has always been a push to higher frame rates to get rid of "choppy" animation.
--- End quote ---
ultimate nickpicks: animation is not choppy because of the video framerate; it's choppy because animators do not animate 24 or 30 frames for every second. Many animators do less than half that.
--- End quote ---
3D animation is generated by the computer, not hand-drawn, so there can easily be different information on every screen refresh, even at high frame rates. "Chop" is visible, even at 30 fps or more. Theoretically, you shouldn't ever see a twitch in the action unless the framerate drops below 24fps but, it doesn't, yet you do.
--- Quote ---TV is 30 frames a sec, film is 24.
Does live-action TV look choppy to you?
--- End quote ---
Compared to computers, the video signal of a standard NTSC TV is mush There is so much blurring, bleeding, interlace and noise, it just kind of blends together from one frame to the next, so it's a lot better at covering it up. And BTW, I can sometimes sense the flicker of a film projector, and it's pretty annoying. I don't think I've ever seen a film that was in razor-sharp focus either, so that probably helps. :)
RandyT
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