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Keyboard Encoder, I-Pac, KB16, other?
Squeeky:
Look like I'll be choosing the I-Pac4. For the reason of cost and it will run all my arcade controls. As I don't plan on using a track ball anytime soon.
Am I missing any buttons (Want to make sure I have everything covered:
4x Player Buttons
4x Coin Buttons
2x Mame controls
12x Players 1&2
6x Players 3&4
16x Joysticks
I was trying to think of a 4-player game that requires more then 3 buttons. If you know of any let me know I may add a button for 3&4.
Thanks for the quick help guys I've found this to be one of my new homes :)
Hoagie_one:
cant think of any 4 player games that need more than 3 buttons
Tiger-Heli:
--- Quote from: Squeeky on March 31, 2005, 02:06:22 pm ---I was trying to think of a 4-player game that requires more then 3 buttons. If you know of any let me know I may add a button for 3&4.
--- End quote ---
The dungeons and dragons games were 4-player and 4 buttons.
mattp:
Squeeks,
go to www.tokn.net for some pdf docs or buy now on the TOKN KB16.
There's great deals on bundled shipping.
Sorry, can't post site links on eBay. They frown upon that.
The passthrough on KB16 works very well. It has EEPROM too. A must have.
I great deal of time was spent cost reducing the design and still keeping it
fast and with the good features like standalone or passthrough, EEPROM, LED, etc.
Passes mashing the buttons like a monkey with no lockups. We didn't actually use any monkeys but we beat on it with waveform generators. Works exactly as described.
Cheers,
Matt (matt.palumbo@comcast.net)
elvis:
--- Quote from: Hoagie_one on March 31, 2005, 01:28:52 pm ---I'm #5.
Keywiz \ gpwiz \ gp49. If for nothing else, price point.
--- End quote ---
One thing I prefer about the KeyWiz over the I-Pac is the "Shazaam" key being a separate key, unlike the I-Pac which by default maps it to P1 start.
I've built cabs that young kids play on, and after much random button mashing they always seem to set off the shited key functions, and all of a sudden they're in volume/input config menus, or have paused the game. Yes, you can program the thing and turn it off, but Ithink the KeyWiz idea of making it an entirely separate button is the smart thing to do.
Other than that, both are excellent products that are more than deserving of your money.
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