Main > Main Forum
left to right trackball issues in golden tee
mccoy178:
excellent help fellas. I wonder why the "x" axis wasn't recognized in the itech games in .94?
must just be me.
paigeoliver:
--- Quote from: mccoy178 on March 30, 2005, 03:23:45 am ---excellent help fellas. I wonder why the "x" axis wasn't recognized in the itech games in .94?
must just be me.
--- End quote ---
I dunno, why are dualjoy games by default mapped to totally different keys than the player one and two joysticks? It makes absolutely no sense, does it?
u_rebelscum:
--- Quote from: paigeoliver on March 30, 2005, 03:44:26 am ---... why are dualjoy games by default mapped to totally different keys than the player one and two joysticks? It makes absolutely no sense, does it?
--- End quote ---
It makes sense.
Look at seven "common" inputs:
* keyboard (yes, yuck, but most common in outside BYOAC world)
* hotrod layout like CP (w/ keyboard encoder)
* BYOAC with | joy - buttons - joy -- joy - buttons - joy | (w/ keyboard encoder)
* one "stick" game pad layout
* dual stick game pad
* hotrod layout like CP (w/ two hacked joysticks)
* BYOAC with | joy - buttons - joy -- joy - buttons - joy | (w/ two hacked joysticks)
That's at least four different possible defaults for dual sticks, and arguably up to seven (or even twelve if you think of all keyboard / joystick combos). Somebody isn't going to like whatever defaults mame has.
So mame's dual stick defaults are best for the most commonly used inputs, a plain keyboard, and a pre-dual stick gamepad. [shrug]
But that's okay: we have the ctrlr file (and text editable cfg files now). :)
Navigation
[0] Message Index
[*] Previous page
Go to full version