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left to right trackball issues in golden tee

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mccoy178:
excellent help fellas.  I wonder why the "x" axis wasn't recognized in the itech games in .94?
must just be me.

paigeoliver:

--- Quote from: mccoy178 on March 30, 2005, 03:23:45 am ---excellent help fellas.  I wonder why the "x" axis wasn't recognized in the itech games in .94?
must just be me.


--- End quote ---

I dunno, why are dualjoy games by default mapped to totally different keys than the player one and two joysticks? It makes absolutely no sense, does it?

u_rebelscum:

--- Quote from: paigeoliver on March 30, 2005, 03:44:26 am ---... why are dualjoy games by default mapped to totally different keys than the player one and two joysticks? It makes absolutely no sense, does it?

--- End quote ---

It makes sense.

Look at seven "common" inputs:
* keyboard (yes, yuck, but most common in outside BYOAC world)
* hotrod layout like CP (w/ keyboard encoder)
* BYOAC with | joy - buttons - joy  --  joy - buttons - joy | (w/ keyboard encoder)
* one "stick" game pad layout
* dual stick game pad
* hotrod layout like CP (w/ two hacked joysticks)
* BYOAC with | joy - buttons - joy  --  joy - buttons - joy | (w/ two hacked joysticks)
That's at least four different possible defaults for dual sticks, and arguably up to seven (or even twelve if you think of all keyboard / joystick combos).  Somebody isn't going to like whatever defaults mame has.

So mame's dual stick defaults are best for the most commonly used inputs, a plain keyboard, and a pre-dual stick gamepad.   [shrug]

But that's okay: we have the ctrlr file (and text editable cfg files now). :)

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